Speakers
Published: 07/04 12:55
The speakers for the ARTtech '06 seminar sessions.
ASSEMBLY '06 ARTtech seminar speakers can be found below in alphabetical order:
Keynote speakers: Samuli Torssonen, Timo Vuorensola, Atte Joutsen, Jarmo Puskala
The Energia Productions team
Samuli Torssonen - Executive producer
Samuli is the creator of the Star Wreck series of films. He started making his own animated films back in the early 90's and has since developed considerable skill in 3D animation and graphics processing. As the executive producer of Star Wreck - In the Pirkinning, Samuli worked full days true to his vision, and is now CEO of Energia Productions Ltd.
Timo Vuorensola - Director
Timo is a 26-year-old film director from Tampere, Finland. Before Star Wreck: In the Pirkinning, his first feature film, Timo had worked on a couple of short films and music videos. His growing interest on Internet as a great distribution and production channel begun, when communality started to play a big part on Star Wreck. Timo and Atte Joutsen, and rest of the Energia, Timo has created what is to be called Raven's Nest, a communal production platform for films on the Internet.
Atte Joutsen - Producer
Atte has received education in technology and the life sciences. When Star Wreck - In the Pirkinning was very early in the production he came along and got the second lead role of Captain Sherrypie. Atte also worked as the third member of the main crew desinging, producing and directing for his part. Atte is now busy with working on a new kind of open development platform for movie making called Raven's nest. It will combine the best parts of traditional movie industry and new internet peer working possibilities where ideas are gathered from a vast user source.
Jarmo Puskala - Content producer
Jarmo is a storyteller. He has always been fascinated by all the little stories happening around him, the odd happenings, unprobable coincidences and all the things men do. Because of this sense of story he became a writer for Star Wreck - In the Pirkinning. Jarmo has also studied commercial media and is responsible for the Star Wreck and Energia Production web sites. He is currently producing content and new, fresh ideas on the Internet for Energia.
| Organization | Energia Productions |
| Homepage | http://www.starwreck.com/a> http://www.ironsky.net/ |
Aali Alikoski
Aali Alikoski works as an Academic Developer Evangelist in Microsoft Finland. He is responsible for evangelising Microsoft development tools and platform for the Finnish academic community. He has a long experience on developing software solutions with a variety of tools.
| Organization | Microsoft Finland |
| Position | Academic Developer Evangelist |
| Homepage | http://blogs.msdn.com/aalialikoski |
| aali AT microsoft DOT com | |
| Scene alias | n/a |
Gorm Eriksen
Gorm Haug Eriksen is a developer working in the Web applications team at Opera Software ASA. His interest in Web technology goes back to 1993 with the release of the NCSA Mosaic browser. In Opera he has worked on Opera Platform, Opera Widgets and is now working on the Wii browser. Gorm is also a member of the W3C Web API Working Group.
| Organization | Opera |
| Position | Opera Web applications Developer |
| Homepage | http://my.opera.com/gorme |
| gormer AT opera DOT com | |
| Scene alias | n/a |
Erik Faye-Lund
Erik "Kusma" Faye-Lund has been creating demos & annoying partyorganizers since the late 90s. His achievements in the mobile demoscene include "Perkele Plus" a demo for the Siemens SL45i (earning the 2nd prize at Asm02) and the Gameboy Advance demo "Five Finger Discount" (2nd prize at Breakpoint 06). Erik is currently working as Graphics Expert / Software Engineer for ARM Graphics Business Unit, doing graphics driver design and R&D on programmable graphics architectures.
| Organization | ARM Norway |
| Position | Graphics Expert / Software Engineer |
| Homepage | n/a |
| kusma AT 68k DOT no | |
| Scene alias | Kusma |
Umesh Gowda
Umesh has received his Masters degree in Electrical Engineering from the Helsinki University of Technology. Umesh started his career at Tellabs in 1996 by working on telecom ASICs related to PDH and xDSL technologies. In the year 2000 he moved on to 3D graphics and has functioned as the Design Team Manager at Bitboys focusing on IP design process, methodology as well as 3D graphics. He briefly functioned as a Senior Systems Architect at Bitboys before ATI acquired Bitboys in May 2006. Currently Umesh works for ATI as an Architect and focuses on the critical technical issues related to graphics on embedded systems for mobile devices.
| Organization | ATI |
| Position | Architect |
| Homepage | http://www.ati.com/ |
| ugowda AT ati DOT com | |
| Scene alias | n/a |
Jussi Laakkonen
Jussi Laakkonen works as the director of business development at Bugbear Entertainment, a Finnish game development studio known for its FlatOut 2, FlatOut and Rally Trophy titles. Among other tasks he gets to go out and tell the world about what cool things are cooking at Bugbear Entertainment.
Jussi has been active on the demoscene since 1992 when he joined Future Crew. In that fateful year he also helped in a minor role with ASSEMBLY '92 and has since been part of the organizing team behind the event. Currently he is one of the two main organizers.
| Organization | Bugbear Entertainment, Assembly Organizing, Future Crew |
| Position | Director of business development |
| Homepage | n/a |
| http://www.assembly.org/asmorg/contact | |
| Scene alias | n/a |
Jetro Lauha
Jetro Lauha is a long-time contributor to the demoscene since the early 90's, and has visited all of the Assembly parties beginning from the very first one. Along making demos and intros, he has made a number of games, such as the "Pogo Sticker" as well as "Stair Dismount" (Porrasturvat) with its sequels.
Professionally Jetro is currently employed by Sulake Corporation as Senior Software Developer, working on mobile game projects. Combined with his previous work at Fathammer Ltd, he has years of game development experience in technically limited environments.
| Organization | Sulake Corporation, Armada/Trauma, Northern Dragons, Skinflake |
| Position | Senior Software Developer |
| Homepage | http://jet.ro |
| Scene alias | Tonic |
Eivind Liland
Eiving "Spookysys" Liland has spent his spare-time coding on GBA demos such as "Newton never did this, bitch" and "Five Finger Discount", as well as designing his own 3D graphics accellerator for the GBA. He is employed as a hardware designer for ARM Graphics Business Unit, but currently on a leave of absence to finish his Masters Thesis on scalable multicore GPU architectures.
| Organization | ARM Norway |
| Position | Hardware Designer |
| Homepage | n/a |
| spookysys AT gmail DOT com | |
| Scene alias | Spookysys |
Lasse Liljedahl
Lasse Liljedahl joined Snowflake Studios in January 2004. At the time Snowflake was working on their first project, which was a Battlefield 1942 modification called FinnWars. Since then he has been an active member of Snowflake community, and his responsibility includes game graphics, game design, level design, animation and research. At the Moment he's working with Snowflake Studios' first stand alone game Battlegrounds of the West. Prior to Snowflake Studios, Lasse worked on several small-scale game and modification projects.
| Organization | Snowflake Studios |
| Position | Project Manager/Lead Artist |
| Homepage | http://www.snowflakestudios.net |
| n/a | |
| Scene alias | n/a |
Peter Harrison
Peter Harrison is graduated from the University of Sussex with a degree in Computer Science and Artificial Intelligence. Some time spent working in the world of business computing persuaded him that there was more fun to be had by developing his passions for audio and gaming.
After completing his Masters degree in Music Technology at Keele University, Peter Harrison joined Creative Labs' Developer Relations department.
| Organization | Developer Relations, Creative Labs |
| Position | Senior Technology Evangelist |
| Homepage | Developer Relations |
| n/a | |
| Scene alias | n/a |
Mikko Hyppönen
Mikko Hyppönen works as the Chief Research Officer at F-Secure. In his role, he has consulted several high-profile organizations on computer security issues, including Federal Reserve, Microsoft, FBI, US Secret Service and the Finnish Parliament. Mikko has presented, chaired or given keynote addresses in the most important security-related conferences worldwide.
| Organization | F-Secure Corporation |
| Position | Chief Research Officer |
| Homepage | Blog at http://www.f-secure.com/weblog/ |
| n/a | |
| Scene alias | n/a |
Charles 'Chaals' McCathieNevile
Charles McCathieNevile (generally known as "chaals"), Chief Standards
Officer at Opera Software, is a Web standards and architecture expert. Before
joining Opera in 2005, he spent six years working at the World Wide Web Consortium
(W3C), primarily on Accessibility and the Semantic Web.
Charles holds a degree in Medieval History from the University of Melbourne
in Australia. He has given presentations at venues on every continent except
Antarctica in English (his native language), French, Spanish and Italian,
and is keen to see the web working for people in their own languages.
Officially resident in Oslo, Norway, he is mostly travelling, but likes to
spend his spare time learning Norwegian, cooking, and serving as the vice
president of Fundación Sidar - a non-profit organization working in
Iberian languages to improve Web standards and accessibility.
| Organization | Opera Software |
| Position | Chief Standards Officer |
| Homepage | http://my.opera.com/chaals |
| chaals AT opera DOT com | |
| Scene alias | n/a |
Matias Myllyrinne
Matias Myllyrinne is the business director for Remedy Entertainment, the leading Finnish video game developer and the developer of the highly acclaimed Max Payne series. The "business guy" at Remedy, has been with the company since late 1999. Matias has played a key part in helping to build one of the world's leading independent game developers.
| Organization | Remedy Entertainment |
| Position | Business director |
| Homepage | www.remedygames.com |
| matias_web AT remedygames DOT com | |
| Scene alias | n/a |
Matti Nelimarkka
Matti Nelimarkka, 18, studied at the Päivölä college math department and continues his studies at the University of Helsinki. He was the third at the the Viksu-competition held by the Academy of Finland and got a citation at TuKoKe. In these works programming had a great part. Matti Nelimarkka has been developing MUPE-applications for two years and he's familiar with features of MUPE.
| Organization | Päivölä math college |
| Position | Student |
| Homepage | http://www.paivola.fi/~matnel/ |
| matti DOT nelimarkka AT paivola DOT fi | |
| Scene alias | n/a |
Balder Mørk
Balder Mørk works as a developer on the Opera Mini project at Opera Software. He completed his degree in Computer Science in 2004, and has been working as a Java/J2ME developer since graduating. He has experience from the mobile games industry, as well as the demoscene. His interest in programming for limited platforms led to his focus on J2ME as a platform for mobile applications. Balder started out in the Amiga demoscene with the Norwegian group Contraz, and is currently one of the main organizers of The Gathering, Norway's largest computer party.
| Organization | Opera Software |
| Position | Opera Mini client developer |
| Homepage | http://ojuice.net/4090/nick.htm |
| balderm AT opera DOT com | |
| Scene alias | Concrete / Contraz |
Tamas Polgar
The author of 'Freax', the first detailed book on the demoscene is doing something not really related to the IT industry: selling t-shirts. Besides sometimes he works as a modeller for Mithis Entertainment, running Hungary's mos popular blogsite, and not giving a damn to IT trends
| Organization | Madwizards |
| Position | n/a |
| Homepage | www.freax.hu |
| corporal AT freemail DOT hu | |
| Scene alias | Tomcat |
Markku Reunanen
Marq started his scene career in 1991 on PC/MS-DOS and since then he has experimented with several platforms such as MSX, Linux and Mac OS X. These days he works as a lecturer of interactive visualization. He used to be a virtual reality researcher as well. Lately Marq has conducted some scene related research together with Antti Silvast. Unix, open source, C, swimming, archery, visual arts, yes sir!
| Organization | Helsinki University of Art and Design, Fit |
| Position | Lecturer, Coder |
| Homepage | http://www.kameli.net/demoresearch/ |
| marq AT iki DOT fi | |
| Scene alias | n/a |
Nick Rooke
Nick is a European Account Manager at Sony Computer Entertainment Europe (SCEE), and in his role helps and works with third party game developers with the PlayStation 3, PlayStation Portable and PlayStation 2 platforms. Working at the leader of video game market, Nick is uniquely positioned to look into the future of game development.
| Organization | Sony Computer Entertainment Europe |
| Position | European Account Manager |
| Homepage | http://www.scee.net/ |
| nick_rooke AT scee DOT net | |
| Scene alias | n/a |
Niko Suni
Niko Suni has over ten years of professional experience in developing Windows and web applications, with strong roots in multimedia programming. Currently he develops custom solutions for integrating advanced graphics and database user interfaces to make most of the newest technologies, without forgetting game design/development when clients give him some time to do that. He is a Microsoft Most Valuable Professional, technology being Windows/DirectX.
| Organization | independent consultant |
| Position | Development consultant |
| Homepage | |
| nikke AT vincigates DOT com | |
| Scene alias | n/a |
Johan Sjöberg
Johan is a game industry veteran with extensive experience from all aspects of game development. Starting out in the early 90's as a bestselling author of pen-and-paper roleplaying games, he has since worked with sales, game design, and business development as well as producing numerous PC an console titles for publishers like EA, Activision and Bethesda Softworks.
Johan joined Peligroso in May 2006 and was most recently Studio Manager at Gizmondo Studios Stockholm, where he led the development of the innovative GPS-based multiplayer title Colors.
| Organization | Peligroso Entertainment Group |
| Position | Business developer |
| Homepage | http://www.peligroso.se/ |
| johan AT peligroso DOT se | |
| Scene alias | n/a |
Tobias Sjögren
Tobias has more than 10 years of experience of the business. At Peligroso he services Nordic game developers with business development, sales and representation. Before being part of founding Peligroso he worked almost four years at DICE as manager of the Stockholm studio where at the time Battlefield 1942 and Battlefield 2 (EA, PC), Rallisport Challenge and Rallisport Challenge 2 (Microsoft, Xbox) where produced Tobias has a great understanding of the business and managerial issues of running a studio, growing a company and working with large and complex development projects together with international publishers as Microsoft and EA.
| Organization | Peligroso Entertainment Group |
| Position | CEO |
| Homepage | http://www.peligroso.se/ |
| tobias AT peligroso DOT se | |
| Scene alias | n/a |
Joakim Stenberg
Joakim Stenberg is a field applications engineer at AMD.
| Organization | AMD |
| Position | Field applications engineer |
| Homepage | n/a |
| n/a | |
| Scene alias | n/a |
TyRaNiD
Console hacker and author of the development tool PSPLINK, has had a connection to games console homebrew development since the Sega Saturn, passing through to the Playstation 2 to the Playstation Portable, writing the occasional demo on the way. Has an interest in all things low-level, getting to grips with the inner workings of systems and how best to exploit them for everyones benefit. Currently helping to develop the PSP software and tools (including the toolchain and the SDK) to further the creation of free PSP demos and games.
| Organization | ps2dev.org |
| Position | hacker |
| Homepage | http://www.ps2dev.org/ |
| tyranid AT gmail DOT com | |
| Scene alias | TyRaNiD |
Henrik Öquist
Henrik has a decade of experience as a web developer where where hefocused on concepting design, usability and functionality. Many years ago Silent Grove Studios was formed as a workgroup as we all shared a passion for creating games. After running the project as as a hobby up until a few months ago where changed it into the team's full-time profession. Henrik and the team stands ready to release our first product, Dawnspire: Prelude, in the third quarter of 2006
| Organization | Silent Grove Studios |
| Position | Producer and Lead Game Designer |
| Homepage | http://www.silent-grove.com/ |
| henrik AT silent-grove DOT com | |
| Scene alias | n/a |


