Gamedev compo
Published: 2006-07-26 10:06
The entry must adhere to either the Desktop or the Mobile platform rules. On the Desktop platform you may use the Flash, Shockwave and other browser plug-ins, too. If your game does not run on the competition PC (f.i. it is a game for mobile devices), we expect you to bring the required hardware to the party place and let us borrow it for the juries and recording of the competition entries.
If your game is developed for the XNA framework you can also participate (and it is even highly recommended!) to the Microsoft's Dream Build Play contest at www.dreambuildplay.com. Please note that the deadline of this compatition is already on July 2nd - two weeks before the Assembly gamedev compo deadline.
The deadline for all the gamedev compo entries is on Sunday July 15th. We will publish all the entries after the Dream Build Play finalists have been published on July 16th. Please note that you will be allowed to update your entries in the update slots defined below.
Game Develeopment competition is sponsored by PELIKONE.FIGame development competition
- Maximum size on Desktop platform is 250 MB in installed form. On Mobile platform, the limit is 8 MB in executable form. Of course, if you are creating a 2D Java multiplayer mobile game, it is recommended to keep it under 300kB to ease up porting on a wide set of handsets.
- Showing time is maximum 3 minutes per entry – the game itself can naturally be longer.
- Game presentation video options:
- A recommended way of presenting the game to the audience is to submit a presentation video of the game in the short film delivery format in DVD-R along with the submission to Infodesk.
- Altenatively, the author of the game will play the game during a recording session, which will take place at the party placeton Thursday. Exact time will be announced after the submission deadline.
- The entry must be playable!
- The user has to be able to exit the game at any time. This may be executed by pressing ESC or other applicable method (f.i. game menu).
- The game can save high scores and user settings on the hard drive or in the system registry.
- The game may utilize a network connection if one is available.
- The PC-desktop version must use 1280x720p60 resolution. A screenshot of 160x90px PNG-8 must be submitted along the entry
- The game may support multiple platforms: you can make your game to work on Windows, Java, .NET, XNA, Flash, Linux, Mac, GBA, S60, PSP, J2ME etc. at the same time!
Submitting entries to the GameDev compo
- Entries must be delivered by Sunday 15th of July at 12:00 Finnish time (EEST or GMT+2) by email. If the entry size is larger than 5 MB, please temporarily host the file on your site and provide the URL in your email message.
- Provide your contact information (name, address and phone number) and include a screenshot image for the competition management system (max 160px wide, max 90px tall, PNG-8 format). Also include a short (max. 300 characters) description of your game in file called INTRO.txt in your entry. This introduction will be posted together with the screenshot image you provide on the download page for the competition entries.
- CompoCrew will screen the submitted entries and make them downloadable from the Assembly website within two days. Competition management system for voting in this competition will be available at latest when party starts on Thursday noon.
- You will have three possibilities for updating your entry after the initial deadline. The first update deadline is on Monday July 23rd 12:00 noon, the second Monday July 30th 12:00 noon and the final one Saturday August 4th 12:00 noon. We will not accept updates to the entries in any other points. You should send updated versions of your game to the same email address you used for the first version.

