Realtime compos
Demos, intros, game development and extreme graphics and music competitions
Realtime competitions are the most prestigious of all ASSEMBLY competitions. Demos and intros are not pre-rendered animations but rather non-interactive programs made for a chosen computing platform (Windows, Mac, game consoles for few examples). These programs are made to show off one's skills and to entertain the general audience. Since the user cannot interact with the program flow the demos are kept short, packed with stunning visuals and often synched with a catchy soundtrack.
The Game development competition has been added to the ASSEMBLY compo mix to encourage the demo creators and everybody else to design interactive entertainment. It is not about creating the next Doom3 or Half-Life 2, but creating something smaller and yet much more creative. The games are fun and often wacky.
Realtime competition categories are spread over three different plaforms: Desktop platform for personal computers & modern consoles; Oldskool platform for computers of the past before 1992; and all the rest in the Real Wild competition introduced this year. Each platform have its own tricks of trade that you need to master to rank high in the competition categories.
This year, the oldskool hardware in graphics and music compos will have competition from modern desktop hardware. Extreme Music and Graphics bring the art of creating music and graphics in code also for modern computers.
A jury selects and orders the entries to the big screen and the party visitors vote for the winners based on popular vote. Submitting and voting the entries is done in PMS.

