ASSEMBLY Summer '09 is over. See you at Winter '10!

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Sessions

The ARTtech Summer 2009 seminar sessions

The ASSEMBLY Summer 2009 ARTtech seminar sessions provide insights into games development and especially to indie games, demo creation and the latest technology trends.

 

Distributing and Monetizing Windows Mobile Applications through the Windows Marketplace for Mobile

This session presents developers with a unique opportunity to understand the next generation of Windows Mobile application distribution: Windows Marketplace for Mobile. Windows Marketplace will revolutionize distribution of Windows Mobile applications, games, and content, and is designed to solve the two largest problems of the Windows Mobile consumer-focused developer community: distribution and monetization. This session will provide application developers with the insights, tools, and processes necessary to begin distributing and monetizing their applications on the Windows Mobile platform. Sponsored by Microsoft Windows Mobile.

Speakers Mark D Grady
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, demosceners, programmers

 

The Creation of Blueberry Garden - the inside story of the winner of IGF 2009

Blueberry Garden was the surprise winner of the Independent Games Festival 2009, the most important indie games event in the world. The game has been praised flowingly for its artistic aspirations, e.g.,

“Blueberry Garden was so beautiful I almost wanted to put it in a ribbon-wrapped box with a kitten and cry a little. And, it felt, a perfect coda to the week – showing the entire spread of games on offer – from the brash and brutal stimulations of the big boys, to a dainty little piece of indy magic.”  — Bobbie Johnson, guardian.co.uk

Come to this session to hear Erik talk about how Blueberry Garden got created, the lessons learned on the way and experience first hand the beauty and wonder of Blueberry Garden!

Speakers Erik Svedäng
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, general public

 

Developing the technology behind "Love"

In this session Eskil Steenberg will go deep in to explaining the technology and design behind the game "Love". It will cover optimization, tools, pipeline and the procedural content generation systems. This session is for the programmer who wants to learn more about engine design and how to create a workflow that lets you create amazing results with out an army of developers supporting you.

Speakers Eskil Steenberg
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, demosceners

 

Rapid Game Design

Jonatan discusses how he creates interesting games in as little as four hours - what's the secret behind fast prototyping with such speed, and still creating compelling titles? Practical tips and plenty of charming examples will help Jonatan show how.

Speakers Jonatan Söderström
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, demosceners

 

The Mystery Seminar

Petri Purho, the auteur game developer, who created Crayon Physics Deluxe and challenged the definition of what a game is with 4 Minutes and 33 Seconds of Uniqueness is coming back to ARTtech seminars to talk about [THIS SPACE INTENTIONALLY LEFT BLANK].

All will be revealed in good time - latest when the seminar starts. You can count one thing though. Whatever the topic will be, you will be happy that you attended Petri's seminar!

Speakers Petri Purho
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, general public

 

Developing graphics technology for non-AAA games

As an indie, casual or just small game developer, you often face very different challenges than big AAA games when it comes to developing graphics technology. Aras' talk will cover hardware configurations, cross platform development, rendering tech, testing and more. People who have to survive in a world where not everyone has DirectX 1337 GPU or where not everyone's IHV optimize the drivers for their games are welcome to attend!

Speakers Aras Pranckevičius
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Programmers

 

Getting started with iPhone development

Quick introduction to the iPhone/iPod Touch platform and the development environment, how to handle some of the common issues you might face.

Speakers Mikko Lehtonen
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, demosceners, programmers

 

iPhone - learning the ways of GPU from the driver code

This session presents an in depth analysis of iPhone rendering pipeline - not at the level of OpenGL ES, but looking deeper. Do you know why VBOs are not effective on iPhone? Do you know that iPhone will copy all your geometry? Why CPU could be faster at skinning? Why can't you use an anti-aliasing on iPhone? Understanding what driver actually does, how communication between CPU and GPU is implemented and what data is sent - can help you not only to write a faster and probably better code for iPhone, but also provides an insight in what happens behind the scenes with modern GPUs.

Speakers Renaldas Zioma
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, demosceners, programmers

 

Symphonic Shades - from a game console to a symphonic orchestra

The purpose of this seminar is to describe the orchestrating and arranging process of game music for a large symphonic orchestra and a choir. The seminar focuses Symphonic Shades concert of game music, was based on Chris Hülsbeck's music and which was held in Cologne, Germany, on the 23rd of August, 2008. Jonne Valtonen arranged eleven and orchestrated all of the fourteen pieces of the concert and in this seminar he will try to go through all the problems and challenges that the project presented.

Speakers Jonne Valtonen
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Musicians, demosceners, game and demo music fans

 

Fighting Organized Online Crime

Computer security has gone several distinct eras. Attacks morph and change every few years.

However, the biggest changes we've seen have not been technical. They've been social. It's all about the attackers and their motives.

Who has been behind the various attacks we've seen? What has been their motive? How does the underground economy work? Where are attacks against critical infrastructure coming from? How does this all work?

What will happen next? And is there anything we can do about it?

Speakers Mikko Hyppönen
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience General public

 

The hot legal & political topics in information society

Paneelikeskustelu tietoyhteiskunnan polttavista aiheista

This session deals with the hottest legal and political Information Society topics in Finland. As it focused on Finnish law and political issues, it is arranged in Finnish and the seminar description below is in Finnish.

Electronic Frontier Finland järjestää ASSEMBLY Summerissa paneelikeskustelun ajankohtaisista tietoyhteiskuntateemoista, kuten

  • Lex Nokian käyttöönotto
  • passilain mukanaan tuoma sormenjälkirekisteri
  • verkkosensuuri
  • tekijänoikeudet ja kuluttajansuoja.

Aiheita yhdistää punainen lanka syyllisyyskäsityksen muuttumisesta: yhä useampi Internetiä tai muuta sähköistä toimintaa koskeva laki lähtee perusoletuksesta, että valvonnan määrän kasvattaminen on luonnollinen vastaus yhteiskunnan sähköistymisen haasteisiin. Tässä on kuitenkin ääneen lausumaton taustaoletus, että jokainen on syyllinen, kunnes toisin oletetaan.

Paneeliin on pyydetty edustajia kaikista eduskuntapuolueista sekä Piraattipuolueesta. Osallistumisensa ovat vahvistaneet Keskusta, Vasemmistoliitto ja Piraattipuolue. Paneelin puheenjohtajana toimii tutkija Kai Kimppa (FT, VTM), joka on julkaisuissaan käsitellyt immateriaalioikeuksia sekä etiikkaa IT-kysymyksissä.

Speakers Panel led by Kai Kimppa
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience General public

 

Building a Smarter Planet with Serious Gaming and 3D Virtual Worlds

The world is becoming connected and smarter. By 2010 there will be 1 billion transistors per each person in the world. Any equipment can be made connected to the global network and become smarter. The amount of data generated and transactions processed is growing exponentially. Our surrounding environment is becoming more aware of our actions. It will be possible for us to do things that were impossible just few years ago. At the same time the world is facing serious challenges around energy, economy, traffic, health care, food, infrastructures etc issues.

Serious Games and Virtual Worlds are in key role for us to simulate and understand the challenges, predict trends and create solutions that helps us to face those issues when building a smarter planet. DOING is much more effective way of learning than telling or reading, and that's what the serious games are all about.

Speakers Jukka Ruponen
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience General public

 

Integrating publicly distributed rendering with Blender: Case Renderfarm.fi

Renderfarm.fi is a service that enables almost anybody to lend their computer's spare processing cycles to making 3D graphics and art. The service uses the same BOINC (Berkeley Open Infrastructure for Network Computing) platform as the well known Berkeley run SETI@Home project, but uses it to enable its users to create graphics that they would otherwise be largely unable to render in high quality. The presentation will give a brief overview of how the publicly distributed rendering service Renderfarm.fi works, what are its aims and how we've integrated it with Blender. We will also show a demo of Blender 2.5 - the long awaited new version of Blender with a rewritten core.

Speakers Julius Tuomisto, Nathan Letwory
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience General Audience, Programmers, Graphicians

 

Distribution of mobile content on OVI Store

OVI Store is Nokia's primary distribution channel for applications and various mobile content. The presentation will be focused on fundamental principles of publishing content, its distribution locally and globaly and the support Nokia provides for developers and content they produce.

Speakers Benjamin Roszczewski, Sami J. Viitanen
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, application developers

 

Anthology of Flash Demo History

During this presentation Jalmari goes through with most influential Flash Demos from last 9 years of Flash Demo history, ranging from old Flash 4 demos to latest development with Flash 10. Lots of Flash demos to be shown, many effects to be explained and gone through. Even though most of these effects are pretty limited manner compared to nowadays computing power, they still show interesting point on how different approach had to be to old effects with Flash compared to oldskool computers.

Speakers Jalmari Raippalinna
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience General Audience, Programmers, Demosceners

 

Demo Programming for Beginners

Despite having a reputation of being hard, writing demos is in reality not difficult at all. There are some pitfalls though, and building a complete demo from scratch can be a daunting task for a first-timer. This seminar concentrates on the basics of building a working demo framework that can be used as a base for any kind of demo project, with emphasis on simplicity, extensibility and easiness for the programmer to rapidly develop entire demos. Topics covered, among others are: Resource loading and handling, effects and timeline management, demo synchronization with music and effect parameter tweaking.

Note: This session returns from year 2008 due to being very popular.

Speakers Martti Nurmikari
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Programmers

 

DJing : how to beatmix, DJing the past, now and future

Do you know what DJ's do behind their turntables if he even uses turntables nowadays? An explanation from A to Z on how to DJ. Exploring the world of midi-programming and taking DJ'ing to another level.

 

Speakers Davy Virant
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience General audience

 

Direct3D 11 - New Avenues of Performance

In this session, Niko demonstrates how the new features of Direct3D 11 both add performance to existing hardware, and potentially take performance and rendering quality to next order of magnitude using new D3D11 hardware. Also, backwards compatibility of D3D11 in terms of hardware and software is discussed. In addition, we take a brief glimpse of the new 2D drawing platform, Direct2D, which is designed to complement D3D and actually uses D3D under the hood. This is an interactive session, so the audience can drive the discussion with their questions as the presentation goes on.

 

Speakers Niko Suni
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Programmers

 

Confessions: Starting your own game company

Ever dreamed of founding and running your own game company? How have others turned that dream into reality and what lessons did they learn? Come and learn how Everyplay, a 12 month old social gaming startup, got off the ground!

In this session we'll cover important topics as when to take the plunge, people, people, people!, your first idea will suck, start anyway, where to find funding (public & private), venture capitals match with the game business and customer development and lean startups.

 

Speakers Jussi Laakkonen
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers

 

Getting More Out of Your Education via the Demoscene Spirit

Sometimes it pays off not to follow your school project assignments to the letter. Sure, it may mean more work.. but it'll be much more interesting - as well as portfolio material!

We'll go through some case studies - boring assignments which were turned into actual projects, consider some pitfalls and list a few things to keep in mind.

 

Speakers Jari Komppa
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Programmers, demosceners

 

Creativity and Art

The acclaimed demoscene graphics artist Ra / Nooon (a.k.a. Olivier Bechard) will be talking about ways of stimulating and harnessing your creativity to bring out your inner artist.

 

Speakers Olivier Bechard
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Demosceners, general audience

 

Learning how to teach making games

In this open panel conversation, varied people from game-oriented schools in Finland share their views about games education. KooPee Hiltunen, Director of Neogames (Centre of Finnish Game Business, Research and Development) shall lead the discussion with Kajaani University of Applied Sciences, University of Art and Design Helsinki (TaiK), University of Oulu, Tampere University of Applied Sciences (TAMK) and Score Game Development Club.

 

Speakers Koopee Hiltunen, Veli-Pekka Piirainen, Turo Kilpeläinen, Toni Pippola, Teemu Haila, Tony Manninen, Petri Lankoski
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, students, teachers

 

Emulation as preservation strategy. EC Research Project KEEP discussion with emulation programmers

For more than a decade emulators have been used widely within the gamer community to maintain access to old games independently of their original hardware. An European Community funded research project has now been established with the express purpose of harnessing experience in this area and utilizing emulation as a effective and practical component of the long-term preservation strategy of cultural heritage organizations.

The seminar is planned as an open forum to introduce KEEP (Keeping Emulation Environments Portable) and to discuss emulator-centric long-term preservation topics with emulator programmers and with a wider audience.

For more information about KEEP visit: www.keep-project.eu

 

Speakers Vincent Joguin, Roberto Fresca, Andreas Lange
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience General audience, Game developers, programmers

 

Revisiting the Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the 21. Century

Donna Haraway's Cyborg Manifesto (1991) is a modern, technologistical, playful and eye-opening strategy for a more empowering and accurate talk about women, and gender in general. (Haraway has degrees in zoology and philosophy, and currently holds the professor's chair of the History of Consciousness program at the University of California.) However, her "cyber-feminism" might not be one of the most easy theories (or texts) to understand - especially from an old religion-soaked and simplistic, patriarchally "pro-natural" point of view.

At the seminar Maria Candia will try to interpret her vision of Cyborg Manifesto, that has enabled at least her to live more free (inside), as a woman of the "future".

Maria Candia's show is brought to you by Alternative Party 2009 -- October 23-25, Cable Factory, Helsinki -- the cyberpunk demoparty & digital culture event of the year where the "Man Meets Machine

 

Speakers Maria Candia
Date TBA
Time TBA
Location Seminar hall, 1st floor
Target audience Game developers, students, teachers

 

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