ASSEMBLY is over.

Sessions

The ASSEMBLY Summer 2010 ARTtech seminar sessions are listed below.

 

Your next demo masterpiece

This session presents an insight into the process of drafting and creating a modern demo. The emphasis, however, is not on technical issues such programming and modelling, but rather on aesthetics and concepts such as music/visual fusion, the principles of transitions and use of typography. The presentation covers current demoscene trends, dos and don'ts and ways to kill writer's block. It is aimed at the broad audience of Assembly: the beginners as well as the seasoned producers.

Speakers Konstantinos Pataridis
Date Friday 6th
Time 19:00
Location Seminar hall, 1st floor
Target audience Demosceners, producers, creative folks

 

Fairlight's rendering secrets

Matt (also known as Smash / Fairlight) shows some insights into how some of the scenes in fairlight's recent (and up-coming) demos were pulled off.

Speakers Matt Swoboda
Date Saturday 7th
Time 15:00
Location Seminar hall, 1st floor
Target audience Game developers, demosceners, creative types, programmers, the general public

 

Experiencing Alan Wake

Remedy's Art Director Saku Lehtinen talks about the designing of Alan Wake for the XBox360, one of the most notable triple-A titles of the 2010. How did Remedy tackle the challenge of creating "Psychological Action Thriller"? Saku tells about the proprietary tools, technologies and designs that were necessary in order to create an unique player experience and atmosphere for Alan Wake.

Speakers Saku Lehtinen
Date Friday 6th
Time 18:00
Location Seminar hall, 1st floor
Target audience General public, game developers, demosceners, creative folks

 

EFF Worldwide - How the Electronic Frontier Foundation fights for your freedom and privacy online

You may know the EFF as a USA-based civil liberties group, but how do they help you here in Finland? I'll be talking about the work we do that has a worldwide scope. I'll also talk about the gaming-relevant work we do, such as our 2004 lawsuit against Blizzard Games [we lost] and our activism regarding Blizzard's anti-anonymity moves [we won].

Speakers John Buckman
Date Friday 6th
Time 13:00
Location Seminar hall, 1st floor
Target audience General public

 

The Pirate Bay

How three peoples hobby created half of the traffic on the internet and made the US control a Scandinavian country.

TPB is the worlds largest file sharing service - ever. It was started as a hobby project to allow scandinavian people share information between eachother and became the most successful file sharing service in the world, ever. With no budget but a political view on the freedom of the internet, a few people changed how we look at words as "piracy", "file sharing" and "freedom of information". Peter talks, from the inside, on things that happened, about private investigators, forged documents and why all of this matters.

Speakers Peter Sunde Kolmisoppi
Date Friday 6th
Time 13:45
Location Seminar hall, 1st floor
Target audience General public

 

Magnatune: like piracy, but without the guilt

Magnatune is an Internet music service launched in 2003 with the slogan: "we are not evil". Back in 2005 we were media darlings, but what are we doing now? 6 years in, we completely changed our business model in recognition that "piracy" provided a far superior "consumer experience" to anything we could offer selling downloads. We now run a totally-open-access music service for our members, and I'll be talking about how it's going.

Speakers John Buckman
Date Friday 6th
Time 14:30
Location Seminar hall, 1st floor
Target audience General public

 

Flattr - social micropayments

Flattr was started as a response to the question "how will we make money on the internet?". Flattr removes the price tag for digital information and behaves in a way that the internet is supposed to work. And it's started by people from The Pirate Bay, who made most of the information free!
Speakers Peter Sunde Kolmisoppi
Date Friday 6th
Time 15:00
Location Seminar hall, 1st floor
Target audience General public

 

BookMooch: never buy a book again

BookMooch is a noncommercial book exchange service (real, dead-tree books, not ebooks). Over 200,000 people worldwide exchange over 1 million books per year, and Finland is one of the most active countries. Our goal is to create a giant peer-to-peer library providing free, global access to all the world's book-based knowledge.

Speakers John Buckman
Date Saturday 7th
Time 17:00
Location Seminar hall, 1st floor
Target audience General public

 

Windows Phone 7 Game Development

Interested in the upcoming Windows Phone 7 as a platform to develop games (or other fancy software)? This talk will take you through the facts on what it means to develop for WP7 using XNA including tips on the platform and marketplace as well. You will get some very concrete info on how to start, where to get the tools and what are the key points on developing to this new and exiting mobile platform!

Speakers Teemu Haila
Date Friday 6th
Time 16:00
Location Seminar hall, 1st floor
Target audience Game developers, demosceners

 

Qt programming

This is about Qt - cross-platform application and UI framework. Qt is part of our new, simplified developer offering: we're now providing productive way to easily create native applications with amazing end-user experiences! In the presentation you will get great overview about hot topics like Qt, Mobility APIs and more! Come and see how Nokia Qt SDK is used to develop applications for MeeGo, Maemo and Symbian platforms! In addition we have live demos related to discussed topics to show you how easy and productive Qt programming can be! We'll also tell you some facts about Forum Nokia and our role as mobile developer support organization.

Speakers Andreas Jakl
Date Friday 6th
Time 17:00
Location Seminar hall, 1st floor
Target audience Game developers, demosceners, programmers

 

Relevance of Security in Networked world

Discussion on the latest and gravest security issues affecting an increasingly network world.

Speakers Janne Tägtström
Date Friday 6th
Time 12:00
Location Seminar hall, 1st floor
Target audience General public

 

Webcam stories

During the session Tomek will demonstrate the potential of using Flash and a typical webcam to achieve face recognition, eye tracking and motion detection, using real-time image processing. He will also show how we can use our often dusty and under-used webcams to make our eyes less tired. Flash Player is recently being eschewed in favour of emerging HTML5+JS technologies (most notably by Apple), but it still offers powerful processing power and support for external devices such as webcam and microphone (which HTML5 is not yet capable of) and can significantly contribute to improving real human-computer interfaces.

Speakers Tomek Augustyn
Date Saturday 7th
Time 14:00
Location Seminar hall, 1st floor
Target audience Programmers, Flash developers, demosceners

 

Creative on my platform

Based on a decade of experience on realtime graphics coding with Flash Simo 'jac' Santavirta will tell us how and why to do art with it. You'll see his artistic oddness created with Flash and get a 'how to use' -guide to Evoflash's tools for demo creation. In between art pieces he'll explains the technical solutions needed to get the result done. Simppa will also share some code. Let all creativity flow and enjoy each others skills.

Speakers Simo Santavirta
Date Saturday 7th
Time 13:00
Location Seminar hall, 1st floor
Target audience Programmers, Flash developers, demosceners

 

Laziness, Creativity and Code

Laziness can be used as a great creativity booster. In this session we'll explore many cases in which such defect can get you to unexpected places, specially when combined with code.

This session at the ASSEMBLY Summer 2010 ARTtech seminars is supported by

embaja finlandia

Speakers Ricardo Cabello
Date Saturday 7th
Time 12:00
Location Seminar hall, 1st floor
Target audience Demosceners, creative types, programmers

 

Using (and abusing) Renoise as a demosequencer

Trackers have been a fundamental tool in the demoscene since always. However, with the popularisation of domestic DAWs, musicians have turned to use MP3s instead, which sound better but are terribly inefficient and tedious to synchronise. The seminar will describe how to use Renoise both for composing and synchronising a demo, thus making composers, programmers and demowatchers equally happy.

A basic knowledge of trackers is strongly recommended, although not strictly required.

This session at the ASSEMBLY Summer 2010 ARTtech seminars is supported by

embaja finlandia

Speakers Soledad Penadés
Date Saturday 7th
Time 16:00
Location Seminar hall, 1st floor
Target audience Demosceners, creative types, programmers

 

Storytelling with minimal hardware resources and code: Demo art for the Atari 2600

How the Atari 2600 demos by wAMMA and Trilobit (TOM/JONES, 2nd at Assembly oldskool demo compo 2007) were made and how the limitations of the hardware and the minimal ROM size influenced the design and how reusability was considered with the demo elements. How dreams and other genres of art influenced the design of our 2600 demos and giving credit where credit is due.

Speakers Visa-Valtteri Pimiä
Date Thursday 5th
Time 17:00
Location Seminar hall, 1st floor
Target audience Everyone, creative folks, demosceners

 

Accessible publicly distributed rendering: BURP and Renderfarm.fi

This presentation demonstrates BURP, an open source software that, by using the Berkeley Open Infrastructure for Network Computing (BOINC) framework, enables the distributed rendering of 3D graphics over the Internet using a network of volunteer computers. While covering the basics of the technology, the presenters will discuss the motivation and key topics in making the technology and why they believe in making the technology available to as many people as possible. Topics covered include employing Creative Commons licensing and an entirely bottom-up, user-centric, job submission model in a volunteer computing project. The presenters will talk about the future of BURP and discuss the ongoing development of the Renderfarm.fi publicly distributed rendering service, which aims to make publicly distributed rendering as accessible as possible.

Speakers Julius Tuomisto, Janus Bager Kristensen
Date Saturday 7th
Time 11:00
Location Seminar hall, 1st floor
Target audience Graphicians, animators, programmers, creative folks

 

Game Development Education, Clubs, and Cooperative Organizations in Finland

What is the situation of game development education and student owned game companies in Finland? Professionals from Kajak Game Development Lab, Turku Game Tech&Arts Lab and Tampere University of Applied Sciences present their education and how their students have organized their own game companies.

Speakers Veli-Pekka Piirainen, Vesa Nieminen, Jari Hokkanen, Eevi Korhonen, Teemu Haila
Date Friday 6th
Time 11:00
Location Seminar hall, 1st floor
Target audience General public, aspiring game developers

 

Year of Demos - a look back at demoscene highlights since Assembly 2009

A lot has happened in the demoscene since Assembly Summer 2009 took place.

Jump on board onto a year long journey squeezed in one session, showcasing the highlights of past 12 months releases. Be it jaw-dropping blockbuster demos, magical size-coding trickery, or even productions breaking the out of the "usual demoscene sandbox", this is your chance to see all of it at once.

Note: this is a 90 minute session.

Speakers Matti Palosuo
Date Friday 6th
Time 20:00
Location Seminar hall, 1st floor
Target audience Everyone!

 

The Demoscene Documentary - never forget

The Demoscene Documentary is a project that aims in drawing together entirety of the Finnish Demoscene subculture from the early 90's to all the way up to 2010. Production was started at Alternative Party 2009 with open workshop to write the sketch for the script and to brainstorm the content. There are still possibilities to contribute and to affect to the final result during the project and perhaps even after that, as some of the ideas the production group have, are as wild as to give the material out for anyone and everyone to remake and modify. The documentary premier will be at Alternative Party 2010 on October. Come and hear what's going on and how you can still contribute.

Speakers Arttu Silvast, Visa-Valtteri Pimiä, Thomas Puha
Date Saturday 7th
Time 18:00
Location Seminar hall, 1st floor
Target audience Everyone!

 

Robot Combat / Robosota

All about Finnish robot combat. When and how all started and what is the situation of robot combat now (in Finland). Combat rules and practice. How to build first robot and how to participate. This presentation is aimed for Finn audience and is spoken in Finnish.

Speakers Eemu Bertling
Date Friday 6th
Time 10:00
Location Seminar hall, 1st floor
Target audience Everyone!

 

Demo Programming for Beginners

Despite having a reputation of being hard, writing demos is in reality not difficult at all. There are some pitfalls though, and building a complete demo from scratch can be a daunting task for a first-timer. This seminar concentrates on the basics of building a working demo framework that can be used as a base for any kind of demo project, with emphasis on simplicity, extensibility and easiness for the programmer to rapidly develop entire demos. Topics covered, among others are: Resource loading and handling, effects and timeline management, demo synchronization with music and effect parameter tweaking.

Note: This session returns from years 2008 and 2009 due to being very popular.

Speakers Martti Nurmikari
Date Thursday 5th
Time 18:00
Location Seminar hall, 1st floor
Target audience Programmers

 

Social Media and the Showbiz

The creators of the upcoming indie sci-fi comedy Iron Sky share their experiences about utilising social media in filmmaking. How to involve the audience and what benefits can be gained from it? Practical examples galore from the making of Iron Sky and the communal content creation platform Wreck-a-Movie.

Speakers Jarmo Puskala, Antti Hukkanen
Date Saturday 7th
Time 19:00
Location Seminar hall, 1st floor
Target audience Creative folks, general public