Speakers
ASSEMBLY Summer 2010 ARTtech seminar speakers can be found below in alphabetical order by their surname.
Tomek Augustyn
Tomek began self-taught programming on a typewriter when he got his first C64 without a power unit at the early age and never turned back. He discovered the demoscene in early 90s when he found a megademo on a disk bought (!) from the local game swappers – suddenly, all his interest in games turned into love to pixeling, composing SID tunes and playing with 8bit assembly. Perhaps that is why he still loves the challenges of limited possibilities such as Flash. Later he studied electronics and computing, then moved to graphic and interactive design, utilising Flash technologies. Currently Flash promoter and pursuer of face-computer interfaces; his experimental work has been presented at Adobe Max 2009. He also plays electric bass and throws some light while VJing in the local clubs.
| Organization | 55 Degrees |
| Position | Senior Flash developer |
| Homepage | play.blog2t.net |
| my_first_name AT blog2t DOT net | |
| Scene alias | Og2t |
Eemu Bertling
I have been Robosota organisation charirman from the start 2004. I organize most of the Robosota competitions.
| Organization | Robosota ry |
| Position | Senior Flash developer |
| Homepage | http://robosota.fi |
| eemu AT bertling DOT fi | |
| Scene alias | Bera |
Ricardo Cabello
After dropping out of school at the age of 17, Ricardo has been alternating between designer and developer roles in 6 companies. However, none of this matters as much as the fact that he has been actively involved in the demoscene for the over 15 years and the skills he has acquired from there.
Ricardo's participation at ASSEMBLY Summer 2010 ARTtech seminars is supported by
| Organization | none |
| Position | Designer / developer |
| Homepage | http://mrdoob.com/ |
| see blog | |
| Scene alias | Mr. Doob |
John Buckman
I was born in London, grew up in France, currently live in London and San Francisco and am spending the summer in Stockholm. I am chairman of the board of the Electronic Frontier Foundation (EFF), a non-governmental organization defending your rights in the digital world. I run Magnatune, an Internet music service founded in 2003 with the slogan "we are not evil". I run BookMooch, a non-commercial Internet book swapping service which creates over one million book swaps per year.
| Organization & position |
Chairman of the board of EFF Magnatune.com Founder BookMooch.com Founder |
| Homepage | http://john.redmood.com/ |
| https://magnatune.com/info/email_us?to=John | |
| Scene alias | n/a |
Teemu Haila
Teemu Haila has been actively involved in developing the Finnish game education. He has worked at Neogames (Centre of Finnish Game Business, Research and Development) and continues to serve as a board member at Score (the Finnish Game Development Club), coordinator at IGDA Finland, Microsoft Student Partner and of course as the CEO of High Score Osk.
| Organization | High Score |
| Position | CEO |
| Homepage | score.igda.fi |
| teemu DOT haila AT igda DOT fi | |
| Scene alias | n/a |
Jari Hokkanen
Jari Hokkanen has been an avid gamer his whole life and now he also makes games, working in Turku Game Tech&Arts Lab as an assistant project manager and a game designer. His well-developed geek interests ranging from movies to video games to learning The Force have managed to come in handy in several situations.
| Organization & position |
Assistant Project manager & Game Designer at Turku Game Tech&Arts Lab |
| Homepage | www.hoksu.info, http://flavors.me/orbyter |
| jari DOT a DOT hokkanen AT gmail DOT com |
|
| Scene alias | Hoksu |
Antti Hukkanen
When not brainstorming with other members of the team about obscure details in Iron Sky, Antti's daily duties of responding to queries and keeping in touch with partners allow him to keep a finger on the pulse of the audience and the industry alike.
| Organization | Energia Productions |
| Position | office manager |
| Homepage | www.ironsky.net |
| antti AT ironsky DOT net | |
| Scene alias | n/a |
Andreas Jakl
Andreas Jakl is supporting developers with the Nokia technology experience at events and workshops all over Europe. Before, he has been researching new ways of user interaction for mobile devices at the University of Applied Sciences in Hagenberg, Austria (examples at symbianresources.com). Additionally, he is the founder and owner of "Mopius", a company that released projects like the unique location based games "The Journey" and "RealReplay", which were featured on TV, in several international newspapers and won prestigious awards. Previously, Mr. Jakl worked on mobile augmented reality games at Siemens / BenQ Mobile.
| Organization | Nokia |
| Position | Developer support |
| Homepage | n/a |
| n/a | |
| Scene alias | n/a |
Eevi Korhonen
Eevi Korhonen discovered the the love of making games while at London as an exchange student at London South Bank University. Former translator, currently a game producer-/designer-in-the-making, she is an active member of Score game development club and has been involved in several game projects including Grow Up! (the Jammers' Choice at Finnish Game Jam '10) and the game prototyping project 5D2. She also has a bad habit of organizing conventions and other events, spearheading student organizations and generally getting involved with anything she takes an interest in.
| Organization | |
| Position | Student |
| Homepage | http://score.igda.fi/ |
| eevi dot korhonen at iki dot fi | |
| Scene alias | n/a |
Janus Bager Kristensen
Janus Bager Kristensen graduated with a Master in Computer Sciences from the University of Århus, Denmark in spring 2009. He is the main developer of the BURP (Big and Ugly Rendering Project) open source project, which takes use of BOINC (Berkeley Open Infrastructure for Network Computing), with the aim of developing a publicly distributed system for rendering 3D animations. The BURP back-end is used and further developed in the Burp.renderfarming.net and Renderfarm.fi distributed computing projects. What differentiates BURP from most other BOINC projects is that no lengthy analysis or scientific know-how is necessary to understand the images and movie clips that are produced; they speak their own universal language.
| Organization | BURP, the Big and Ugly Rendering Project |
| Position | Lead developer |
| Homepage | http://burp.renderfarming.net/ |
| n/a | |
| Scene alias | n/a |
Saku Lehtinen
Saku Lehtinen (b. 1973) is the director of the audiovisual experience of Alan Wake. His work spans from the obvious, art and sound of the game, to things like game design, motion capture, 2D art, marketing, tools and technology.
Saku originally started creating art on computers at a young age by being active in the demoscene subculture from late 80’s to mid 90’s. After years of silence, with the group Maturefurk, he won Assembly with an Amiga demo 'Lapsuus' in 2001.
Saku's first game hit the shelves already in 1989, when he was only 15 years old. He joined Remedy in 1996 and later had a central role in 'Max Payne' games that have sold over 7 million units on several platforms. In MP2 he was the director of art and cinematics working also in level design and tools development. Saku has studied architecture, arts and film.
| Organization | Remedy Entertainment |
| Position | Art Director |
| Homepage | http://personal.inet.fi/koti/shlehtin |
| firstname AT remedygames DOT com | |
| Scene alias | n/a |
Vesa Nieminen
Vesa Nieminen is a computer science student at the University of Turku who aspires to become a professional independent game developer. Vesa Nieminen is involved in the Turku game development scene at the Game Tech&Arts Lab where he's currently working as a lab assistant. He is also a teacher of two game development courses at the University of Turku and Turku University of Applied Sciences, namely Introduction to Game Development Tools and Project Course on Game Development and is one of the co-founders of the game development club LOAD.
| Organization & position |
Lab assistant at Turku Game Tech&Arts Lab |
| Homepage | http://vesanieminen.com |
| vesa DOT nieminen AT gmail DOT com | |
| Scene alias | n/a |
Martti Nurmikari
Having followed the demoscene since the mid-nineties, Martti wrote his first demo for Assembly 1999. Since then he has contributed to over fifty different demoscene releases under many group labels, ranging from demos and small intros to writing articles for magazines, as well as organizing parties. He's studying computer science and currently working as a game programmer at Digital Chocolate's Sumea studio.
| Organization | Traction |
| Position | Demo coder |
| Homepage | N/A |
| syksyisin AT gmail DOT com | |
| Scene alias | Preacher |
Matti Palosuo
Matti "Melwyn" Palosuo has been a demoscener by heart since his first demoparty attendance at Assembly 1995. He has worked on several prize-winning entries for Haujobb and Farbrausch, as well as founded the Scene.org Awards in 2002, awarding the most astounding demoscene works on annual basis. When not doing demos, he's working as a game & server programmer at Digital Chocolate's Helsinki based Sumea studio.
| Organization | Scene.org |
| Position | Organizer |
| Homepage | n/a |
| n/a | |
| Scene alias | Melwyn |
Konstantinos Pataridis
Kostas was abandoned as a baby and was brought up by a family of Commodore 64s. In 1992 he co-founded ASD (www.asd.gr) with whom he has since enjoyed relative success in the demoscene arena (most particularly at the Assembly demoparty). His primary role in the group is programming and pestering others. When not doing either, he spends his time visualizing people's insides at his company Ambivu.
| Organization | Andromeda Software Development (ASD) |
| Position | Programming / Direction |
| Homepage | www.navis-asd.blogspot.com |
| pataridis AT yahoo DOT com | |
| Scene alias | Navis |
Soledad Penadés
Soledad Penadés has been involved in pretty much every demoscene field, from composing to programming, drawing and even organising demoparties. Her experience allows her to understand the pains and joys of every role, and inspires her to look for better ways of doing things.
Sole's participation at ASSEMBLY Summer 2010 ARTtech seminars is supported by
| Organization | 60fps.com & escena.org |
| Position | Developer, Musician, Demoscene promoter & organiser |
| Homepage | http://soledadpenades.com/ |
| hello AT soledadpenades DOT com | |
| Scene alias | Sole |
Veli-Pekka Piirainen
Veli-Pekka has been developing the most versatile and extensive digital games related curriculum in the Finnish higher education network in Kajaani University of Applied Sciences (KUAS). Holding a M.Sc. on engineering, Veli-Pekka's main teaching emphasis in KUAS is focused on game programming. In addition, Veli-Pekka takes the main responsibility of coordinating the Kajak3D Game Engine development team.
| Organization | Kajaani University of Applied Sciences |
| Position | Lecturer of Game Programming, Head of Kajak Game Development Lab |
| Homepage | http://www.kajak3d.com/ |
| veli-pekka DOT piirainen AT kajak DOT fi | |
| Scene alias | Visy |
Visa-Valtteri Pimiä
Known in the demoscene as visy/trilobit, Visa-Valtteri has experimented with demo art since 2001 and he has been interested in the artistic possibilities of computers since laying his eyes on the Commodore 64.
Working with Trilobit, he is best known from demos for 8-bit devices such as Nintendo NES and Atari 2600.
| Organization | Trilobit |
| Position | Software developer / demo artist |
| Homepage | oldskool.wamma.fi |
| vp79799 AT gmail DOT com | |
| Scene alias | Visy |
Thomas Puha
Thomas is an longtime demoscene follower and founder and editor in chief of Finland's leading videogames magazine Pelaaja.
| Organization & position |
Screenwriter of the demoscene documentary Creative director at H-Town Publishing |
| Homepage | http://pelaajalehti.com/ |
| Scene alias | n/a |
Jarmo Puskala
The originator of the idea that became the script of Iron Sky, Jarmo's day-to-day work involves keeping up to date with the online world, observing trends and anticipating the effects of actions and reactions on the Internet.
| Organization | Energia Productions |
| Position | Community manager |
| Homepage | www.ironsky.net |
| jarmo AT ironsky DOT net | |
| Scene alias | n/a |
Simo Santavirta
A realtime graphics coder in passion and a web developer ad man in profession. Simo has a stack of national and international awards on advertising campaign sites, but he gives biggest love to the demos and new media art created with Adobe Flash. He has created demos since 1999 and is one of the leading coders at the Evoflash demogroup.
| Organization | Evoflash, FWD Helsinki |
| Position | Demo coder, Creative Developer, Competence director |
| Homepage | http://www.simppa.fi/ |
| simo at simppa dot fi | |
| Scene alias | Simppa |
Arttu Silvast
Arttu used to be a tracker musician. Did he’s scene years in groups called Bandwagon and Recreation. Had Gspot as an alias only in his later years to discover what it actually means. Retired from the scene in 2003 cause tracking wasn’t cool anymore, or at least he thought so.
Now days Arttu is working for The Finnish Broadcasting Company’s (Yle) New Media Development unit and is responsible for the Demoscene Documentary project which he will be talking about at the Demoscene Documentary session.
| Organization | Yleisradio / Finnish Broadcasting Company, Alternative Party Ry |
| Position | Web content producer |
| Homepage | demoscenedoc.com |
| demoscene.doc AT yle DOT fi | |
| Scene alias | Gspot / Bandwagon / Recreation |
Peter Sunde Kolmisoppi
Born in 1978, by Norwegian mother and Finnish father. Currently lives in Berlin but hangs out all over Europe discussing freedom of information, and developing new solutions for making that happen.
I am also involved in other political movements such as the animal rights movement.
Peter was active in the Amiga demoscene in early 1990s in the group TRSI.
Co-founder of The Pirate Bay, now a co-founder of Flattr, a social micropayment service.
Photo courtesy of Wikimedia Commons.
| Organization & position |
The Pirate Bay, cofounder |
| Position | co-founder |
| Homepage | http://blog.brokep.com/ |
| n/a | |
| Scene alias | brokep |
Matt Swoboda
By day Matt works as a Principle Engineer for Sony Conputer Entertainment's R&D team, writing graphics code for Playstation 3; by night he's a PC demo coder for Fairlight. He did the programming behind Frameranger - the winning demo at Assembly 2009 - and this year's Breakpoint PC demo competition winner Agenda Circling Forth, amongst others. If you see him (outside the party hall, of course), don't forget to buy him a beer. He'll appreciate it.
| Organization & position |
Principle Engineer, Sony Computer Entertainment Europe |
| Homepage | http://directtovideo.wordpress.com |
| see blog | |
| Scene alias | Smash / Fairlight |
Julius Tuomisto
Julius Tuomisto graduated from Laurea University of Applied Sciences with a Bachelor of Business and Administration in 2006. Since autumn 2005 he has worked at Laurea University of Applied Sciences as a researcher, coordinator, project manager and assistant lecturer. Between 2007-2009 he planned and managed the ORE (Open Rendering Environment) project, which culminated in the public opening of the volunteer computing based distributed rendering service Renderfarm.fi in June 2009. Julius continues as project manager and administrator for Renderfarm.fi. He strongly believes that open publicly distributed rendering represents a viable alternative to many semi-professional and professional creative productions in the future.
| Organization | |
| Position | Project manager, Renderfarm.fi |
| Homepage | http://www.renderfarm.fi/ |
| julius DOT tuomisto AT laurea DOT fi | |
| Scene alias | n/a |
Janne Tägtström
Got started with computers old fashion way with Commodore 64. First networking experience was with C64 and 1660 modem with phone attached to it. Moved to PC’s and then came Doom with first real network game for me in 1993. After that I got serious with networking and why networking security was learned by hard way with Rainbow Six: Rogue Spear… Worked for last 10-years with Networks and networks security and today in Cisco and title in business card states Security Systems Engineer.
| Organization | Cisco |
| Position | Security systems engineer |
| Homepage | n/a |
| n/a | |
| Scene alias | n/a |