ASSEMBLY is over.

Sessions

The ASSEMBLY Summer 2011 ARTtech seminar sessions are listed below.

 

Wonders of Kinect Windows SDK

Interested in developing a software that you can control with waving your hand or stomping the ground?

This talk will take you through the facts on what it means to develop with Kinect Windows SDK using C#. You will get some very concrete info on how to start, where to get the tools and what are the key points on developing to this new and exiting platform!

Speakers Teemu Tapanila
Date Friday 5th
Time 19:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Everyone, game developers, demo programmers

 

Angry Birds on the web

We'll discuss how Angry Birds is leveraging the web across various angles.

Speakers Ramine Darabiha, Serdar Soganci
Date Saturday 6th
Time 17:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Everyone, game developers

 

All aboard to the Dark side of the Moon

Primary photography was finished and this means that Iron Sky is now shot and moving forward in Post-Production. Film will be released on 4th of April 2012. Assembly offers you a good opportunity to come and hear how the filming went in Frankfurt and in Australia. But don’t you worry; we have lots of bullets for those Moon-Nazis before the premiere.

Speakers Pekka Ollula, Jarmo Puskala, Juha Salmijärvi
Date Saturday 6th
Time 16:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Everyone

 

The art and design of Ridge Racer Unbounded

Bugbear’s Art Director and Lead Designer give you an insider view on how Ridge Racer Unbounded came together. The presentation covers key art and design decisions. Just how is it going to differ from Bugbear’s and Namco’s previous games?

Speakers Mikael Achrén, Karri Kiviluoma
Date Saturday 6th
Time 14:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Everyone, game developers, designers

 

The Making of RO.ME

3 Dreams of Black is an interactive film by Chris Milk for Danger Mouse & Daniele Luppi’s ROME album. It's also a website that aims to showcase WebGL. On this talk we'll go through the development process and learn some of the tricks, discoveries and mistakes.

This session is presented by mozilla

Speakers Ricardo Cabello
Date Friday 5th
Time 15:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Demosceners, web developers, designers

 

"In the country of the blind, the one-eyed man is king" - or how fumbling my way through pixel-based effects made learning WebGL a lot easier

Insights to the creative process of Bilotrip's "MKULTRA" demo for WebGL, how it came to be and what technological challenges it posed.

Presentation includes a demonstration of the editing tools that were developed for the demo, and an overview of the evolution of our demo tools over the past two years, and how that evolution great influenced the way we create demo art.

This session is presented by mozilla

Speakers Visa-Valtteri Pimiä
Date Friday 5th
Time 14:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Demosceners, programmers, designers

 

Browserscene: Creating demos on the Web

The Web is ready for the demoscene. In this talk Rob shows you the technologies available for demo creators, game developers, and visual programmers. He'll run through some of the best demos that have been created with these Web technologies, and highlights some of the issues to be aware of. This is a all-encompassing talk that you shouldn't miss if you want to create demos on the Web.

This session is presented by mozilla

Speakers Rob Hawkes
Date Friday 5th
Time 12:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Web developers, programmers, demosceners, designers

 

Deconstructing a browserscene demo

Demos created with Web technologies are nothing more than HTML, CSS, and JavaScript, the same languages you use to build a website. In this seminar Rob deconstructs a simple Web demo to show you how it was made, highlighting some of the key technologies along the way.

This session is presented by mozilla

Speakers Rob Hawkes
Date Friday 5th
Time 13:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Web developers, programmers, demosceners, designers

 

Rocking your socks off with Windows Phone 7

Take a ride with me to the wonderful world of Windows Phone development! See what's the phone really about and what does the new Windows Phone Mango bring. We'll get jiggy with some Silverlight development and see how to get all up in that phone!

Speakers Drazen Dodik
Date Friday 5th
Time 18:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Everyone, mobile developers, designers

 

Developing Games for Nokia Phones

In this session, Nokia's Mika Pesonen talks about using the Qt development framework to develop games for new Nokia phones. This session presents a game example and covers topics including audio playback and mixing, OpenGL ES 2.0 rendering and optimizations and user input.

Speakers Mika Pesonen
Date Friday 5th
Time 17:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Game developers, mobile developers

 

Remix Culture In The Demoscene

For this presentation I'm interested in exposing the grey area between the creative versus the technical side of the demoscene, and how they aren't necessarily opposed. I plan to focus the presentation on some aspects of the remix culture and how it's perceived within the demoscene. I also plan to cover some aspects relating to copyright issues and the free culture movement: how the demoscene started from piracy and ended up converted into some sort of libertarian culture with unwritten rules of lame versus cool for what is an acceptable reuse / reappropriation of material, even before creative commons were invented or the copyright piracy hunt was instated by the MAFIAA.

Speakers Filipe Cruz
Date Thursday 4th
Time 20:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience creative folks, demosceners, general public

 

Why Being Poor and Having No Budget is Good For Making Games

Presenting few ideas why making games without money or budget is actually a good thing. Examples included.

Speakers Petri Purho
Date Thursday 4th
Time 19:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Game developers, demosceners

 

Developing next generation of online games - how to create an immersive experience in a browser

Lassi Leppinen, co-founder & technology lead at Supercell talks about the development of browser MMO Gunshine.net, which provides gamers an immersive and deep game experience in a web browser, based on Flash so most users do not need to download anything. What kind of tools and methods were used in creating and balancing hundreds of enemy types, hundreds of missions and thousands of items? How did the MMO aspect affect to the architecture of the game?

Speakers Lassi Leppinen
Date Friday 5th
Time 16:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Game developers, programmers

 

Future of location-based mobile games

The talk will touch upon the future of mobile games and how location might play a role in the future of mobile gaming.

Speakers Ville Vesterinen
Date Saturday 6th
Time 15:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Game developers, general public

 

Adventures in multithreaded gameplay coding

Gameplay programming is already challenging due to being difficult to define in exact terms and often requiring multiple major iterations to get right.

This session gives insight into how gameplay was programmed for Super Stardust HD (PS3) and Dead Nation (PS3) and discusses future direction on how to make gameplay programming both easier, faster and how to make it scale into multiple computing cores at the same time. The talk will contain specific lower level (C++) discussion, though some of the principles can be utilized by any language/platform.

Speakers Jere Sanisalo
Date Saturday 6th
Time 13:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Game programmers, demosceners

 

Kajak3D, an open source multiplatform game engine

Kajak3D is an open-source multiplaform game engine being developed at the Kajaani University of Applied Sciences. This presentation will give an overview of the engine and how it can be used.

Speakers Veli-Pekka Piirainen
Date Saturday 6th
Time 12:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Game developers, demosceners, programmers

 

The Basics of Demo Programming

A brief introduction to programming demos on modern computers. What makes demo programming different from other areas of programming and what is needed in a demo? Covered topics range from timeline and resource management to different techniques for audio synchronization and other specialized topics.

Speakers Martti Nurmikari
Date Saturday 6th
Time 11:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Aspiring demosceners, programmers, game developers

 

DRM of Pacman

Copy protections are everywhere. On music, movies, games, pretty much everything that is digital. But where did it start ? Not on your C64 in 1982 or any other home computer from that era but many of the R&D that we still see today found its origin in the Arcades of the early 80s. This seminar covers the copy protection scheme's of way back then and how they influence the world today... From angry letters over encryption to planned system suicide.

Speakers Peter Smets
Date Thursday 4th
Time 21:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Everyone

 

Robot Combat / Robosota

All about Finnish robot combat. When and how all started and what is the situation of robot combat now (in Finland). Combat rules and practice. How to build first robot and how to participate. This presentation is aimed for Finn audience and is spoken in Finnish.

Speakers Eemu Bertling
Date Saturday 6th
Time 17:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Everyone!

 

Digital resistance: the non-compromising attitude of East European demo art

The Alternative Party presents a showcase of old computer hardware (and new software for them) from the Soviet Union and East European countries, showing a rare glimpse of the unique computing culture that is very different from the corporate-driven, western hardware offerings. A show of unique styles of digital art, influenced by demo art and local computer hobbyist cliques, with a distinct Eastern flavour.

Alternative Party is also showing how it is going to change the world.

Speakers Jari Jaanto and Visa-Valtteri Pimiä
Date Thursday 4th
Time 18:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Everyone!

 

Perfect harmony: crowdsourcing matches musicians and sound designers to game developers

Learn how to use crowdsourcing as a part of your game development process to get audio production to work. In this session you'll learn about how the process works from the beginning to the end, and how you communicate effectively with the sound designers who are working for you. Tommi will explain the pros and cons for using crowdsourcing to get audio audio production. Crowdsourcing can provide high quality results with less costs, and this can be extremely valuable for the indie game developer communities.

For the sound designers and musicians this session will help them to understand the initial sound design task and how to present their audio production work to the client. In this session we'll also have some case examples from AudioDraft. AudioDraft is platform that allows anyone to create open sound design contests for a global community of musicians and producers. Tommi will also explain how the open sound design contests can help an artist to build their production skills and portfolio, and how the contests can actually help them to get hired by the companies.

Speakers Tommi Koskinen
Date Friday 5th
Time 10:00
Location Seminar area, 3rd floor, next to Oldskool area
Target audience Sound designers, musicians, game developers