An overview to Finnish Games industry and its career opportunities. What does it take to get a job in games industry? What are the candidate and the employer expectations to each other? Some results of the Games Jobs Finland candidate / employer research June 2017.
- Organisation: Games Jobs Finland, Barona IT
- Title: Sr Consultant - Games Talent Acquisition
- Website: gamesjobs.fi
Arja has been working for two decades in Finnish technology and creative industry companies. Former long-time HR Manager of Digital Chocolate Helsinki. Currently hands-on recruiter and founder of Games Jobs Finland at Barona IT. Lecturer of HR, resourcing and talent management at various executive programs including Aalto EE Game Executive. Long-time mentor, HR advisor and a recent investor focusing on games.
A fire side chat with the CEO of Frogmind, Johannes Vuorinen, about his career as coder and the impact Assembly game compos have had to his career.
- Organisation: Frogmind
- Title: Co-founder/CEO Coder
- Website: www.johannesvuorinen.com
Game programmer since 2008. Co-founder of Frogmind, an indie game studio in Helsinki behind GoTY winning BADLAND (2013, mobile/desktop/consoles) and BADLAND 2 (2015, iOS/Android). Gamer since 1990 and Assembly goer since 1999. Attended short film compo with couple of Star Wars fan films and gamedev compo with Tunnel Dodge. Assembly has had a big impact on my life and work.
In this presentation, I will explain some of the steps that Reforged Studios has taken to optimise our rendering pipeline for Apple’s Metal API. I will give an overview of our rendering architecture and explain the individual steps of rendering a single frame, followed by a deep dive into tile based rendering and how we are using Metal to optimize rendering performance.
- Organization: Reforged Studios
- Title: Senior Engineer
- Website: reforgedstudios.com
Timo is responsible for maintaining the overall vision and architecture of Reforged Studios’ in-house game engine. Before joining the company, he was the lead programmer on The Walking Dead: No Man’s Land (Next Games) and Next Car Game: Wreckfest (Bugbear Entertainment). Timo also has a server development background, having started his career in the IT industry.
Mehackit is a social enterprise company developing creative technology education for upper elementary and high schools through robotics, visual arts and music.
I will discuss about our creative technology curriculum, why it is important to teach programming to kids and demonstrate the creative and educational power of creating music by live coding with Sonic Pi. I will also go through examples of why Sonic Pi is an interesting tool for musicians/producers and show how you can use it to start performing your own live coded music. Word of caution: This presentation is not for those who are allergic to dope beats and bass music!
- Organisation: Mehackit
- Position: Artist & Hacker
- Scene alias: hullum
- Website: www.mehackit.org / lab.kitkaliitto.com
Tommi Toivonen is an artist / musician at Mehackit working on the design of creative technology workshops for kids. He is also responsible for the development of Sonic Pi music programming workshop for upper elementary schools. Technology, arts, programming, electronics, and music are the key elements that make him tick. In addition to his work at Mehackit, he’s also performing music with his band Phantom, doing sound design work for games+TV and building his own instrument The UFO. He is Bachelor of Science (Computer science) and Master of Arts (New Media) from Aalto University.
The presentation explores lessons learned from creating art for mobile games over the past 7 years in the mobile game industry.
- Organisation: Supercell
- Position: Art Director
- Scene alias: Cip
John is Senior artist at Supercell currently working on Clash Royale with over 7 years experience in creating cutting edge 2D illustrations, 3D models, and visual effects for award winning mobile titles across multiple platforms and localizations.
The newest member of the Eficode office: Pepper the Robot. What is it, what can it do, and how can you program it? What problems have we come across, and how do we think it might change the way people interact with electronic devices.
- Organisation: Eficode
- Tiitle: Consultant
- Scene name: Mylvari
- Website: https://www.eficode.com
Sami Pukkila started hacking while still in diapers. He is currently building the future of mobile applications at Eficode and finishing his studies at Aalto.
This presentation covers technical details about computerized espionage, what kinds of tools spies use, what they do and how to fight against them?
- Organisation: F-Secure
- Title: Principal Researcher
- Scene name: Jargon
- Website: https://www.f-secure.com
Jarno Niemelä has spent the past 17 years at F-Secure security lab working on analyzing and identifying malicious behavior and planning automatic malware handling systems. His current duties focus on automating cyber-attack detection and planning new cyber-defense systems for F-Secure products and services. Keen on data science and on analyzing APT and malware behavioral patterns, he also teaches cyber defense at Metropolia University of Applied Sciences. He also speaks often at cybersecurity events.
This presentation will give a short history of IT security, and why breaking things is important. What is security, why does privacy matter and how bad is the threat picture right now.
- Organisation: Disobey Ry
- Title/Position: Founder / Cyberwhisperer
- Scene name: NotMyNick
- Website: Disobey.fi
Benjamin Särkkä is a passionately curious person, who founded the Disobey organisation and works in Incident Response, he cracked his first password as an 8 year old, and has been trying to learn as much as possible about how computers and the world works ever since.