Demoscene competition rules

Each competition’s rules are regulated by the following general rules, as well as specific rules as specified in the following. General rules always apply, except if overridden by a specific rules.

The rules are intended to be compact and precise. We advise you to read them carefully and use conservative planning with a respect to the deadlines and other limitations. If in doubt, please contact CompoCrew for clarification.

Compo Deadlines

The competition deadlines are early for us to ensure we have enough time to check the entries and record all the entries. This year we can’t all be there in the same space working together. Thus we need more time this time. We hope you understand. <3

If you are entering to the oldskool competition, please record your oldskool entry by your self and submit both the binary and the video. If this is not possible, please contact our oldskool organizers (oldskool-contact@assembly.org) before SUNDAY October 11th.

Deadlines:

  • Game development deadline is FRIDAY October 9th 22:00 EEST (21:00 CEST)
  • Deadline for all other compos excluding fast compos are on TUESDAY October 13th 13:00 EEST (12:00 CEST)
  • Fast Music objectives are released on https://scene.assembly.org at WEDNESDAY October 14th 19:00 EEST (18:00 CEST) and the DEADLINE is 21:00 EEST (20:00 CEST)
  • Fast Graphics objectives are released on https://scene.assembly.org/ at WEDNESDAY October 14th 20:00 EEST (19:00 CEST) and the DEADLINE is 22:00 EEST (21:00 CEST)
  • Oldskool capture help contact us before SUNDAY October 11th!

The competition rules & competitions have been updated to Assembly Online 2020!

New in 2020:

  • We are going to organize the party online due to covid-19 pandemic.
  • Music compos have been changed! We will have Live Acid Music and Streaming Music competitions instead of Dance Music and Listening Music competitions! Check out the rules. The Live Acid Music competition is organized jointly with TRSAC! <3
  • This year we were planning to hold a Pico-8 workshop, but unfortunately won’t be able to host it. The Pico-8 competition will however be held, so get to work!
  • We looked into doing the short film compo together with Uneton 48, but unfortunately with this schedule we will have to see about it again next year. So as for Assembly Online 2020, the regular Short film competition is back on!
  • Participating to competitions as well as the online event is free of charge.
  • We had to make a hard decision to discontinue the 64k intro competition.
  • Due to this party being very different, there are also other compos we can’t arrange this time. These are One Scene, Tuplain and Pixel Graphics. The Oldskool music competition that was planned in joint with TRSAC won’t happen this time either. But worry not, we still have lots of compos for you to participate and watch!
  • You should record your oldskool entry by your self! Submit both the binary and the video to the party system! If you need help in capturing the entry, contact oldskool organizers before Sunday October 11th at oldskool-contact@assemblt.org (or via other channels)

GENERAL RULES

Applies to ALL COMPOS

  • Participating to compos is free of charge.
  • Competition entries must be uploaded to the competition system before the given deadline.
    • All deadlines are hard deadlines! However, if you are in trouble and need more time, contact the compo organizer.
  • All material constituting an entry must be previously unreleased. This means that the material in the demo (e.g. graphics, music) can not have been used in any previously released production.
    • You may, however, include material in your realtime or development entries that you have created for the event’s music or graphics competitions that year.
    • Also, you can include some previously released components in your work if it doesn’t constitute the main portion of your work. For example you can use previously released fonts and samples, if you have a permission to use them.
  • You must own or have a permission to use all the material present in your production. In case of a potential copyright infringement problem it is your duty to prove you have the necessary permissions. Please read the copyright FAQ.
  • Don’t use trademarked or copyrighted content, such as logos, without permission. If you have any hesitation whether your use of trademarked or copyrighted content falls under the fair use rules according to the Finnish Copyright Act, contact us in advance to verify this.
  • You must accept the competition contract when submitting your entry. This contract governs the rights and responsibilities of yours and the event organizers.
  • Organizers reserve the right to disqualify a production containing explicit sexual, racist or disturbing material, or for breaking any rule applicable to the particular competition.
  • Organizers reserve the right to change any and all prizes and prize principles in any competition. This applies specifically to competitions where the quality or the amount of productions is too low to justify the full prize amount.
  • Organizers reserve the right to augment or modify the competition rules if deemed necessary, especially to clarify ambiguities or to resolve contradictions in the rules.
  • Note that you MAY NOT use ANY music which you haven’t acquired necessary copyrights and permissions for. This means that you have to either compose the music by yourself or you have to have a permission from the original author, who is not a member of any copyright associations such as Teosto or Gramex. If the music has been published on a record label, it is then most probably controlled by Teosto and Gramex, thus it is impossible for you to get a permission to use it in your work for free. You will be liable for any and all possible copyright infringements caused by your work.
  • Shown entries are preselected by a jury and/or compo organizers. If your entry is not shown, it will not be released by Assembly.

COMPO SPECIFIC RULES

REAL TIME COMPOS

General real-time competition rules

  • Entry must be in an executable form. Pure animation files are not allowed in real-time competitions. Executables including only an animation and an animation player will not be accepted.
  • Every competition has their own maximum duration shown, but the organizers may choose to stop the production before it finishes to play.
  • The production must work as read-only media and must not modify the system settings (for example Windows registry). You may however use the platform’s standard temporary directory during the execution of your entry for storing data, if such service is available.
  • The entries are recorded using 1080p60Hz. If the resolution is less, the video will be upscaled during playback to 1080p.
  • Please avoid using effects that rely on absolute pixels like scanlines. They probably wont look correct as there’s unavoidable scaling during several stages from the source to the home screens.
  • The demo must show in a similar manner every time it is executed.
  • Although not forbidden, to ensure better compatibility, we recommend not using import by ordinal for DLLs with non-fixed ordinals.
  • Entries which cannot be run on the compo machines will be disqualified. To prevent this you can ask us to test your production on the compo machines. Do this early and you will have time to fix any problems that might pop up.
  • screenshot image must be submitted with the entry to the competition management system.
  • You must hide your mouse cursor. Otherwise we will make sure the spinner/cursor is in middle of the screen on your entry. Visit this Pouet-forum for help.

1k Intro competition

  • SIZE: Maximum size in executable form is 1024 bytes. — The filesize of the intro will be shown on the screen before the entry is shown.
  • LENGTH: Intro may not last longer than 3 minutes.
  • FILE: The production must be a single file. Additional info files are fine but they will be deleted prior running the intro.
  • PLATFORMS: Entry must run on a Desktop or Oldskool platform.
  • The user has to be able to exit at any time by pressing a key. On PC this key must be ESC.

4k Intro competition

  • SIZE: Maximum size in executable form is 4096 bytes.
  • LENGTH: Intro may not last longer than 8 minutes.
  • FILE: The production must be a single file. Additional info files are fine but they will be deleted prior running the intro.
  • PLATFORM: Entry must run on a Desktop or Oldskool platform.
  • The user has to be able to exit at any time by pressing a key. On PC this key must be ESC.

PC Demo competition

  • LENGTH: Demo may not last longer than 8 minutes. Organizers may choose to stop the production before it finishes to play.
  • PLATFORM: Entry must run on a Desktop platform.
  • SIZE: While there is no specified size limit, we still expect it to be reasonable (i.e. something that fits on an average USB stick). As long as you can deliver it to us either by uploading through the party system or on a physical medium.
  • The user has to be able to exit at any time by pressing a key. On PC this key must be ESC.

Oldskool demo competition

  • LENGTH: Maximum showing time 8 minutes.
  • SIZE: Maximum size depend on the media:
    • On hard disk based systems, the maximum directory size when ready to run must not exceed 32 MB.
    • On floppy based systems, the maximum size is two disk sides (two images). If your production is larger than that, please contact us.
  • PLATFORM: Your entry must run on an Oldskool platform.
  • On a floppy only system, the entry should be submitted as a disk image, but must work properly from a real floppy.
  • The following rules apply to all entries running on Oldskool platforms:
    • The entry submission must be an Internet-distributable version of the competition entry with their respective name, credit, platform information etc.
  • See Oldskool compo machine specs from the bottom of this section.

Real Wild competition

  • Platform can be anything that can run real-time graphics! You can have here any hardware (including iPods, oscilloscopes, LCD displays, basically anything that can produce real-time moving images) or software platforms/interpreters/emulators running on modern hardware.
  • If your demo can be run on both real hardware and on an emulator on PC, of course it is preferred to run it in a real hardware. For avoidance of doubt, all real-time rendered graphics demos that don’t fit in the demo competition or the oldskool demo competition will fit here in terms of the platform.
  • The demo must be delivered in both executable (if possible) and a video file
    • see the Video Formats section at the end of this section.
    • If you don’t have the necessary hardware to record the video on your own, contact the organizers to set up a recording session. Do this one week prior to the party. We will be glad to help!
    • If you bring your entry to be recorded at the party place and the device/platform doesn’t have an external audio output, the soundtrack of the entry must be delivered separately.
  • Demo may not last longer than 5 minutes.
  • The device/components/platform have to be publicly available (or have been available in the past) for anyone to purchase.
  • You must provide specific instructions to build, configure, install, and run the entry on the platform. If the platform/device is your own specific hack, the instructions to do such a hardware hack must be included.
  • To prove your entry really runs on the platform, you must bring the hardware to the party place and show your demo to the organizers / the jury to build, configure, install, and run the entry on the platform.

Game Development competition

  • Updated deadline for the gamedev competitions is on Friday 9.10 at 22:00! The qualified games will be published for visitors to play before the event.
  • All entries must be previously unreleased (no playable demos on other events, steam page, advertisement etc.)!
  • Entry must run on a Desktop, Oldskool, or Mobile platform.
  • Presentation:
    • Showing time is maximum 3 minutes per entry – the game itself can naturally be longer
    • Game presentation video options: A recommended way of presenting the game to the audience is to submit a presentation video of the game in the short film delivery format.
  • The entry must be playable!
  • The user has to be able to exit the game at any time. This may be executed by pressing ESC or other applicable method (e.g. game menu).
  • The game can save high scores and user settings on the hard drive or in the system registry.
  • The game may utilize a network connection.
  • The PC desktop version must be playable with 1080p resolution.
  • screenshot must be submitted along the entry
  • The game may support multiple platforms: you can make your game to work on Windows, Java, Linux, Mac, 3DS, Android, iPhone/iPad, etc. at the same time!

Pico-8 competition

  • LENGTH: Demo may not last longer than 3 minute. Organizers may choose to stop the production before that.
  • PLATFORM: Entry must run on the newest PICO-8 version.
  • FORMAT: .p8.png (NOT .p8).
  • SIZE: Entry must fit to one cartridge.

Desktop platform

Following competitions are available for the Desktop platform:

  • Demo
  • 1k intro
  • 4k intro
  • Game development

You may target your production for the Desktop or bring any other device within the same performance range. Information about the specific computing platform will be shown on the big screen.

General notes

  • The entry must support at least 1280x720p60 resolution. The demo can also support either 800×600, 1024×768 or 1920x1080p60 resolutions. The entries are recorded using 1080p60Hz. If the resolution is less, the video will be upscaled during playback to 1080p.
  • It is highly recommended to have the entry to support 1920x1080p60 resolution
  • It is recommended to have the entry to support following 4:3 and 16:9 and 16:10 aspect ratios and resolutions: — 1024×768 pixels (4:3 screen aspect ratio) — 1280×720 pixels (16:9 screen aspect ratio) — 1280×800 pixels (16:10 screen aspect ratio) — 1920×1080 pixels (16:9 screen aspect ratio)

Desktop platform specifications

The specs of the compomachines are now confirmed!

  • The NVIDIA option will feature a NVIDIA RTX 2070 Super 8 GB GPU and AMD Ryzen 7 3700x processor
  • The AMD option will sport an AMD Radeon RX 5700 XT 8 GB GPU and AMD Ryzen 7 3700x processor

The rest of the specifications are the following:

  • Memory: 16GB DDR4
  • Naturally, to get the best performance possible, we will run the entries from the SSD

We support only the following operating systems:

  • Windows 10 (64 bit)
  • Latest Ubuntu (20.04)

The setup includes latest stable versions (as they are available two weeks prior start of the event) for:

  • DirectX 12 end user runtime for win 10
  • Stable display drivers from AMD / nVidia
  • Java and Microsoft .NET runtime environments
  • Unity3D web player plug-in (please note that the approximate size of the plugin 3,5MB is added to the size of your compo entry)
  • Edge, Mozilla Firefox and Google Chrome. WebGL is supported.
  • You may assume that Visual Studio runtime libraries (msvcr*.dll) and DirectX DLLs are available.
  • Use of SDL2 is allowed in Linux entries.

It is possible (and highly recomended) to test your demo on the competition machine before the deadline – go to the Infodesk and ask for CompoCrew.

Oldskool platform

Following competitions are available for the Oldskool platform:

  • Oldskool Demo
  • 1k intro
  • 4k intro
  • Game development

The following rules apply to all entries running on Oldskool platforms:

  • All entries are run on real oldskool-hardware, and need to be submitted with their respective name, credit, platform information etc.
  • The submission must be an Internet-distributable version of the competition entry (see competition rules for details). However, in the competition, the entry must run on real hardware.
  • The organizers will provide the hardware specified below.

Allowed platforms

PC:

  • Pentium 133MHz
  • S3 86C775 graphics card
  • Gravis Ultrasound Extreme (SB Pro compatible)
  • 32MB RAM
  • DOS

Amiga:

  • AGA
    • 68060/50MHz
    • 2MB Chip RAM / 32MB Fast RAM
    • no RTG or AHI
    • Kickstart 3.1
  • ECS
    • 68000/7MHz
    • 512k Chip RAM / 512k Fast RAM
    • Kickstart 1.3
  • C64:
    • 6581 and 8580 available, please specify which SID you want to hear
    • AR6
    • 1541-II

Other:

If you with to enter with an oldskool platform not listed above, the following restrictions apply:

  • The platform must have been introduced in the 1980s.
  • Later models in the same model range like Atari ST -> Atari Falcon are ok.
  • You are allowed to install turbo cards with vintage CPUs on them.
  • FPGA based reimplementations of computers or FPGA CPUs are not allowed.
  • Modern mass storage devices are allowed however, but the production must run equally well when loaded from a period correct tape/disk drive.
  • You must bring the hardware yourself. We can accommodate most kinds of video signal, but if yours is really special, don’t hesitate to contact us in advance.

The Game Development compo is available also for other oldskool platforms.

Emulator issues

Entries in the oldskool competitions must run on REAL hardware. You may use emulators to aid the development process, but in the competition you must be able to run it on the machine itself.

Mobile platform

The Game Development competition is available for the Mobile platform.

The following rules apply to all entries running on Mobile platforms:

  • A generally available (or used to be) consumer mobile device that isn’t a portable PC, such as a device using ARM/MIPS CPU and runs iOS or Android.
  • Your entry on this platform must be distributable in executable form whether through the official App Store or through other means (e.g. executable on jailbroken iPhones)
  • You must bring the device to the party place. The device must support HDMI output without HDCP encryption. You must also bring a HDMI cable to attach to your device where the other end of the cable has a standard, full size HDMI connector. Alternatively you must provide the promotional video required in the Game development competition yourself.

Video formats

The video formats described in this section apply for the short film compo as well as the Real wild demo video submission and the Gamedev presentation videos – all must comply to these format rules.

The supported video formats are MPEG4 or h.264/h.265 video codecs and MP3 or AAC audio included in an AVI, MP4, or Matroska container or MPEG1 or MPEG2 video and audio included in MPG container.

This rule has changed to the previous years to guarantee better quality support for widescreen videos & modern codecs. Please make sure your entry runs with the Combined Community Codec Pack and the latest VLC Player.

  • RESOLUTION: The maximum resolution is 1920×1080. If the resolution is less, the video will be upscaled during playback to 1920×1080 resolution.
  • ASPECT RATIO: The best image aspect ratio will be 16:9. If the entry has different aspect ratio, the entry will be letterboxed to the 16:9 big screen.
  • PIXEL RATIO: The only supported pixel aspect ratio is 1:1. This is to avoid hassle with wrong aspect ratios of the entries.
  • The video should be progressive scan, namely 1080p. No interlaced video files for maximum quality
  • AUDIO: Audio must be 44100 Hz, 16bit, stereo
  • FRAMERATE: Framerate should be over 24, preferably 30 or 60, as the video will played back in 1080p60.
  • The production can be delivered in USB if it cannot be uploaded to the compo system. No hard disks, ZIP disks or floppy disks. Provide the group name, entry name, your entry/personal ID from compo system and your contact information with the media, in addition to the submission tag in the minigrip bag. This way we can keep the media in much better order.
  • In addition to the video file, a text file stating the sources of any material used in the entry must be submitted. The file should list the sources and the ownership issues related to the material. For example, if you have used photographs from a free source, you should include the information of this source, so that the reference can be checked.

GRAPHICS COMPOS

General format rules for the graphics compos

  • The only supported image formats are PNG and JPG. Only RGB colour space allowed – no CMYK images.
  • If the original image was in vector format you may include the image in the submission package in SVG format as well. However, the PNG or JPEG image will be the primary submission and will be shown on the big screen.
  • Pictures will be shown in 1920×1080 resolution with full 24 bit color depth.
  • Submit a version of the final image with NO visible signature. Name this file with “nosig” -prefix (e.g. “coolimage.png” for the final image and “coolimagenosig.png” for unsigned version of the same image).
  • You don’t have to submit an image with a signature, only an unsigned version is requided.
  • A text file named “readme.txt” stating used techniques and sources of any material used in the entry must be submitted. If possible, we will tell information about the techniques used when showing the pictures on the big screen and when voting for them in the entry system.
  • Once more: entries without a no-signature version will be disqualified.

Freestyle Graphics competition

  • The image resolution must be 1920×1080 and must be submitted in supported file formats, see Graphics formats above.
  • You must submit clear evidence of the process of creating the fast graphics competition picture in the form of at least SIX versions of the unfinished picture that show the creation process.
  • This means that the different steps of the process (e.g. outline, coloring, retouching) are shown in different files from different points in time when the picture is being created
  • If you are using a modeler, it is not sufficient to submit six pictures of the final picture from different view points! If you are using a photograph, take few extra shots and include them as a proof.
  • The resolution of the unfinished pictures must be at least the same as the resolution of the final picture, but you can also submit higher resolution pictures.
    • Order the unfinished stages of the picture by renaming the files with appropriate prefixes (f.i. “stage1.png”, “stage2.png”) and put them into a subdirectory called “unfinished” in the ZIP archive.
  • You can use any technique you want to produce the picture: you can draw on paper and scan that picture, take a photograph and retouch it, use a 3D modeller tool, draw pixel by pixel or do what ever you want
  • Write the techniques used in the PMS while submitting the image, maximum of 5 words (i.e. “scanned photo + editing”, “3DS Max + light Photoshopping”, “completely vector based”, “composition of multiple methods”)
  • You may also include the image in source or vector format in the submission package, if the size of the package does not exceed 10 MB
  • While you are allowed to use stock photos in your entry, clearly the major part of the entry must be result of your own creativity. Use only stock photos you have the rights to.
  • See also must-follow guidelines on Graphics formats.

Fast graphics

  • The image resolution must be 1920×1080 and must be submitted in supported file formats, see Graphics formats above.
  • You have 2 hours time to complete your picture. Submit the finished picture by the competition deadline.
  • Your picture must adhere to the theme and contain a specific graphical element which will be published on the Assembly web site at the beginning of the competition.
  • Submit one version of the image without your signature (follow the link on supported image formats for details). No intermediate stages are required.
  • See also the must-follow guidelines on Graphics formats.

Themed Photo

The photo competition is themed. This year’s theme is “blink”, referring to light. It means a short flash of light, but can also be interpreted as a metaphor. The photo entry must have the theme represented in it as the dominant feature and clearly seen on the picture.

  • The image resolution must be 1920×1080 and must be submitted in supported file formats, see Graphics formats above.
  • Only minor retouching and adjustments are allowed
    • crop, straighten, lens corrections
    • scale
    • color temperature
    • exposure adjustment
    • desaturate
  • Do not add or remove elements from the picture.
  • Composite photos are not allowed, meaning that the photo should be taken with single exposure. This rules out photos taken using internal photo stacking and HDR, for example.
  • Submit the photo without watermarks or signatures. If you make adjustments, submit the original version as a JPG or PNG (1920×1080 minimum if applicable). If you have submitted a scan of a photograph or a slide, prepare to present the original media to the jury as well. In such case the original media will be returned through the Infodesk.
  • Picture must be previously unreleased.
  • Since this is a photo competition, make art!
  • See also must-follow guidelines on Graphics formats.
  • Ignoring any of these rules leads very easily to a disqualification.

MUSIC COMPOS

General music rules and formats

  • Entry must be no longer than 3 minutes 30 seconds (3:30) (if not otherwise stated). It requires skills to have a beginning, middle and an ending within that time limit. All longer entries will be automatically disqualified.
  • There are no platform restrictions, hire an orchestra or a jazz ensemble or hit rocks with other rocks or a stick. Just make sure it’s and original piece and in a supported format.
  • All entries must be 100% original and unreleased.
  • No remixes, no copyrighted material.
  • If you are using Creative Commons or Public Domain material, state so in your entryform and cite the source! Do not forget to give credit where credit is due!!
  • Supported formats are 320kbps MP3, HQ OGG, WAV and FLAC.
  • If the music is created with something “oldskoolish”, the entry MUST have a) a render with the supported formats AND b) the original file AND c) a description in a “readme.txt”-file on how to play back the original file.
    • “Oldskoolish” generally meaning 8-bit systems with non-sample-based sound creation like C64, MSX, NES etc. and sample-based trackers without the use of VST’s and/or MIDI.
    • The render CAN NOT be processed, but SHOULD BE normalized.
    • A processed render of an “oldskoolish” entry will lead to a disqualification or at least lowered points in the jury.
    • Some sceners prefer to play back the music on the original hardware and it should sound relatively similar to the one that is played on the big screen, which is the reason for:
      • “Provide the original file”-rule
      • “No processing”-rule
  • It is up to YOU to make the call on which category to submit. Keep in mind that entering a dance track to the Listening music compo also means that it will face preselection by a Listening music jury and vice versa, which might not yield the best possible end result for your entry.
  • A preselection jury will be held to comply with the 45 minute time slot allocated for each music compo. So do your best! If your entry is not shown, it will not be released by Assembly.

Acid Music (MIXED LIVE)

The LIVE acid madness lives on! A DJ will live mix all entries into one set played live!

  • Your tune MUST have 16 x 4 beats (bars) for both intro and outtro. This is necessary for the live mixing – if you have any questions, make sure to contact us! “16 x 4 beats intro” “main tune” “16 x 4 beats outtro”
  • Tempo must be 130-150 bpm
  • State BPM of the song when submitting your entry!
  • Max. playtime is 4:30 minutes (including intro+outtro)
  • Your entry must feature an 303/acid/303-alike main lead-instrument
  • This competition is organized jointly with TRSAC!

Streaming Music

No restrictions! Make the track you have always wanted to do with the platform of your choice.

  • Entry must be no longer than 3 minutes 30 seconds (3:30).

Fast music

Fast music started off when trackers were the tool to use and originally were a set of samples. The module was to be created with a strict time limit, generally 1 hour online, 1.5 hours at parties for that extra 30 min. for all the hassle. Since then we’ve spiced things up by removing the use of samples, forcing specific chord changes, limiting the genre to, italo, happy hardcore, and making people sing “Assembly 25 years” into their headphones. What’s in store for this year will be revealed at the party!

  • Fast Music is created at the party with additional rules and restrictions that will be revealed 2 hours before the deadline.
  • Maximum length: Entry must be no longer than 3 minutes 30 seconds (3:30).
  • Submit the finished tune into the compo system before the competition deadline.

Tracked music

The “General music rules and formats” do not apply in the tracked music competition! The compo will be held in the Scene Lounge with more oldskool rules. 🙂

  • Maximum size: 2 MB
  • Maximum length: 3 minutes, if your song is longer then it will be faded out after 3min.
  • Allowed formats: MOD, S3M, XM and IT
  • If your song loops, the song will be faded out after the first loop.
  • All entries must be 100% original and unreleased.
    • No remixes, no copyrighted material.
    • If you are using Creative Commons or Public Domain material, state so in your entryform and cite the source! Do not forget to give credit where credit is due!!
  • PLATFORM: Entries will be played in XMPlay with tt following settings:
    • MOD: No Interpolation, No Ramping, 50% Stereo Separation, normal MOD playback mode.
    • S3M/XM/IT: Sinc Interpolation, Sensitive Ramping, 50% Stereo Separation.

SHORT FILM COMPO

  • The production must be submitted in a supported video format. Check the video formats below. If you have any problems in uploading the files, you can bring the production to compo organizers on an USB-stick.
  • The film may not last longer than 5 minutes.
  • Computer generated pieces of art (e.g. animations, machinima, …) are preferred over plain home video types of entries. You can submit any videos of real-time generated graphics on odd devices to the Real Wild demo competition.
  • Submit a screenshot image of your entry to the competition management system.
  • Please avoid using effects that rely on absolute pixels like scanlines. They probably wont look correct as there’s unavoidable scaling during several stages from the source to the home screens.

Video formats

The video formats described in this section apply for the short film compo as well as the Real wild demo video submission and the Gamedev presentation videos – all must comply to these format rules.

The supported video formats are MPEG4 or h.264/h.265 video codecs and MP3 or AAC audio included in an AVI, MP4, or Matroska container or MPEG1 or MPEG2 video and audio included in MPG container.

This rule has changed to the previous years to guarantee better quality support for widescreen videos & modern codecs. Please make sure your entry runs with the Combined Community Codec Pack and the latest VLC Player.

  • RESOLUTION: The maximum resolution is 1920×1080. If the resolution is less, the video will be upscaled during playback to 1920×1080 resolution.
  • ASPECT RATIO: The best image aspect ratio will be 16:9. If the entry has different aspect ratio, the entry will be letterboxed to the 16:9 big screen.
  • PIXEL RATIO: The only supported pixel aspect ratio is 1:1. This is to avoid hassle with wrong aspect ratios of the entries.
  • The video should be progressive scan, namely 1080p. No interlaced video files for maximum quality
  • AUDIO: Audio must be 44100 Hz, 16bit, stereo
  • FRAMERATE: Framerate should be over 24, preferably 30 or 60, as the video will played back in 1080p60.
  • The production can be delivered in USB if it cannot be uploaded to the compo system. No hard disks, ZIP disks or floppy disks. Provide the group name, entry name, your entry/personal ID from compo system and your contact information with the media, in addition to the submission tag in the minigrip bag. This way we can keep the media in much better order.
  • In addition to the video file, a text file stating the sources of any material used in the entry must be submitted. The file should list the sources and the ownership issues related to the material. For example, if you have used photographs from a free source, you should include the information of this source, so that the reference can be checked.

LEGALITIES

Introduction to copyright law

The first attempts to protect the rights of creative authors were made in the 16th century. The first real laws in Finland were issued in the 18th century (the book printing laws). The first law called “Copyright law” was issued in 1927 and it was later revised in 1961.

Copyright laws belong to the wider concept of laws of immaterial property. This concept covers topics such as

  • copyright law
  • patent law
  • model law
  • trademark law
  • company name regulations

Copyright law in creative works

Copyright law protects all creative work. Creative work has to be independent and contain original ideas. There are no quality criterias, that is, the law protects both “poor works” as well as “the masterpieces of a renowed artist”. The law protects both the media and the content of the work, but it doesn’t protect the idea of the work. So, a music piece by a known Finnish artist about a rap style called “Freestyle” is protected against copying while anybody is free to do another original music piece on the same subject.

A copyright is created when the creative work is created. There is no need to apply for copyright protection or register one’s copyright. All rights to work belong to the creator of the work. These rights can be divided to two classes: economical rights and moral rights.

The economical rights are the right to make copies of work, to spread these copies and to publicly display the work.

The moral rights contain the right to be named as the author of the work, the protection against slanderous changes to the work or presentation of the work in slanderous context.

Limitations to copyright protection

Copyright protection is limited in several ways, which benefit the public interest. These include

  • copying of the production for personal use
  • photocopying
  • limited use of the work by educational institutions
  • Reference right

Note that computer programs are excluded from this part of the law, that is, it is also forbidden to make copies of computer programs for personal use.

Copyright can be passed to another person / organization by the author. This can be done with a simple (written) permission, by licensing or inheritance.

Other protections besides copyright

Performing artists, audio and video production, photography and databases are protected by a separate laws.

Protection times

Copyright law applies for the lifetime of the author and 70 years after the death of the author. Other protections (listed above) last for 50 years from production except for databases (15 years from production).

Penalties for breaking copyright law

Depending on the severity of the crime from small monetary amounts up to 2 years of imprisonment.

Copyright law applied to compos at ASSEMBLY

QUESTIONANSWER
Can I freely use 5 seconds from the latest hit song in my demo / sound track?No. The copyright for that song is owned by its author or a organization supervising copyrights (e.g. Teosto or Gramex in Finland)
Can I freely use a song made by friend living in Burma? He doesn’t belong to any organization, but I haven’t got a permission from him.No. Copyright law applies to all countries of the world
I remixed a song by Jean-Michel Jarre, so am I allowed to use this new version freely?No. You have to have the permission of the copyright owner of the original work.
I took secretly a photo of a Pharao’s golden mask in an art exhibition. Can I use this photo?No. You didn’t have the permission of the owner of the mask and you are interfering with material property rights.
I’m making a parody for the Wild compo where the Sibelius monument is part of the show. Can I do this freely?No. No more than you could take a photo of monument and start selling them without the author’s permission.
I found a nice picture in a magazine and I would like to use this picture in my own production. Can I do this freely?Not without the permission of the copyright owner.
I subscribed to www.photos.com and bought a stock photo, which gave me a royalty-free permission to use this picture wherever I want in my productions. Can I use this picture in my productions in Assembly competitions?Yes. You have now acquired rights to use this photo in your productions. Please follow the rules of using the picture and denote in the info file of your production where and how you have acquired the rights and you are cleared to use the picture from our behalf in your Assembly productions.
Can I use parts of advertisement shown in television in my entry?Not without the permission of the copyright owner.
I just finished my production. Do I need to join an organization to get copyright protection?No. You production will automatically get copyright protection.
I found great pictures from the internet and there wasn’t any (C) sign on the page. Can I use the material freely?No. The copyright law applies even when it’s not explicitly stated.
I thought about making a documentary of ASSEMBLY and then selling it. Can I do this freely?Not without the permission of the arranger of the event (ASSEMBLY Organizing).
I got a permission from my friend to use his material and he has joined a copyright supervising organization. So I am entitled to use his material, right?Unfortunately no. You friend has transferred the supervising right to the organization, so he can no longer give you a permission to use the material. If you use the material, you are liable for the damages, not your friend.
Our group made a demo and I thought about selling it myself. Can I do this?You can only sell the demo if all members of your group give you the permission do this. You can not show the production either if all members of the group don’t give you their permission.
If all this is forbidden, what can I do?You can do a lot! All material that you have done yourself or which you have obtained a permission is available to you. The copyright law also protects your creative work regardless of your age, culture or country!

Links to copyright resources

COMPETITION CONTRACT

“What the devil? Pages filled legal mumbojumbo and I’m asked to accept this? That damn ASMORG definitely is up to something” is probably the first thing that pops into your mind when you read the contract below. Before you get upset, please let us inform you why this contract is needed.

ASSEMBLY is a very large event and it is a nice target for organizations armed with lawyers to go after. Given the new visibility of the event through the TV broadcasts, it is necessary for us to be able to protect the continuity of the event. The amount paid on e.g. copyright infringements are much, much higher if the production has been displayed to a large audience.

So far we’ve been able to work on the basis of “gentlemen’s agreement”, that is, we have trusted the demo groups and individuals to follow rules, regulations and laws, but today there are several hundred people entering the compos and it is impossible to get to know everybody personally. It is imperative that the both parties (we and you, who participate in the compos) understand the rights and responsibilities of each other.

ASSEMBLY Organizing hasn’t made this contract to take over your intellectual property rights. Yes, we do reserve the right to use and publish the entries in marketing of the events. AssemblyTV will broadcast the competitions to internet and through other channels with our partners like YLE (the Finnish Broadcasting company). The contract allows us to show the competitions via these channels and transfer some rights to these partners as well. This needs to be done in order for them to broadcast the competitions. All demoparties have been doing this for ages: you can view entries on their websites and you can see last year’s winners in their ads. They could also make a CD compilation out of the party entries and sell it.

The permission to give your entries to be published by other parties sounds like a threat also, doesn’t it? Well, note the word “non-profit”! We will not give your entry to be distributed for a fee. This right is needed in order to publish your entries on other servers such as ftp.scene.org, to show the winning demo in a TV document about ASSEMBLY or to allow a journalist to use the winning graphics entry with his magazine article about ASSEMBLY.

The contract does sound ominous, but the contents are fair. We don’t aim to do anything else than to make the current unofficial conduct a real policy and to let everybody know about this policy. If you want more information about the contract, its intent or you just want to tell us how much this legal bs and commercialism sucks ass, feel free to read it below.

Competition contract

General

This contract governs the terms for the use of works of art submitted to the competitions held at ASSEMBLY event (organized by ASSEMBLY Organizing). The party owning the copyrights (later called Author) of the work of art (later called Work) accepts this agreement and its terms and is bound by them when entering an ASSEMBLY competition with the Work.

The agreement is valid effective immediately after the whole Work has been uploaded into the competition management system operated by ASSEMBLY Organizing or has been delivered by other means such as email or physical storage media to ASSEMBLY Organizing according to the rules of the particular competition.

ASSEMBLY Organizing is the marketing name of the Finnish company Assembly Organizing Oy (business identity code: FI 2245136-3). Thus this contract is made between the Author and Assembly Organizing Oy.

Responsibilities of the Author

  • The Author agrees to comply by the rules set for the competition
  • The Author(s) warrants, that any of the creators of the Work are not part of any copyright collecting society, which would limit the distribution of the Work as specified below
  • The Author (or Authors) affirms, that he either owns or has obtained all necessary copyrights for the content of the Work and that the public and/or private display of the Work is not restricted by the rights of third parties (such as the rights of copyright societies). The Author is responsible for the financial damages if said rights are not obtained and such damages are claimed from Assembly Organizing
  • The Author agrees to comply by the Finnish copyright legislation and affirms that the Work doesn’t contain material offending persons or other parties, nor racistic or pornographic material
  • The Author gives ASSEMBLY Organizing the right to use the Work or parts thereof, free of charge, in their original or modified form in the marketing, all kinds of broadcasting, publishing or distribution of material related to the current and future ASSEMBLY events
  • The Author gives ASSEMBLY Organizing the right to broadcast the Work in any media or channel, without limitations to the geographical areas and presentation time
  • The Author gives ASSEMBLY Organizing the right to make video records and video conversions of the Work
  • The Author gives ASSEMBLY Organizing the right to give these above mentioned rights to the Work to third parties to be presented or broadcasted in whole or in part, without any limitations to geographical areas or presentation time in the original or modified form for publishing and re-distribution of the the Work for non-profit or free-of-charge media operations.

Responsibilities of ASSEMBLY Organizing

  • ASSEMBLY Organizing agrees to comply and respect the Finnish copyright legislation
  • ASSEMBLY Organizing agrees to treat all competition entries fairly
  • ASSEMBLY Organizing is responsible for maintaining competition management system and if necessarily will update the system to provide fair treatment to all authors
  • ASSEMBLY Organizing agrees to show a Work that has passed qualification in fair circumstances on the competition provided that this is not prevented by a force majure situation
  • ASSEMBLY Organizing agrees to its best ability to take care of the fatherhood rights of the Author that is to name the Author whenever the Work is presented
  • ASSEMBLY Organizing agrees to pay the winners of the competitions the prizes announced at the ASSEMBLY WWW-site according to spesific competition rules and general rules. The damages caused to the party place during the event will be reduced from the prizes.

Changing of the contract terms

This contract can be altered when the Author and ASSEMBLY Organizing both agree on the change of terms. In case ASSEMBLY Organizing wants to change the terms of the contract and the Author does not agree to the change, the contract can be unilaterally terminated by ASSEMBLY Organizing after a 30 days notice period.

Validity period of this contract

This contract is valid for two years after the contract has taken effect and after that indefinitely, if it is not terminated.

Termination of this contract

The contract can be mutually terminated without further liabilities. Termination is valid immediately after both parties have agreed to it. After this the rights and liabilities of both parties are void.

The contract can be terminated unilaterally if the other party can be proven to have significantly broken the terms of this contract. In this situation the termination is valid after 30 days notice period, if the situation is not corrected during this time.

Resolving of disputes

The contract is governed by Finnish law. Disputes are primarly solved by negotiation by the parties and ultimately in court of law in Helsinki, Finland.


Check out the demoscene competitionsInstructions for participating demoscene competitionsMore information about Demoscene

Check out the Shader ShowdownGo to the the compo systemWatch old entries at Assembly Archive